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[BUG] Editor asset importer: "AGENTS.md, etc have no meta file" #141

Description

@trev3d

Unity version

6000.3.17f1

Meta XR Core SDK version

203.0.0

Which OS are you using?

MacOS 27.0 beta

Where does the issue occur?

  • In Unity Editor
  • In Quest builds

Description

On every asset import/refresh, Unity prints the following:

Asset Packages/com.meta.xr.sdk.movement/GEMINI.md has no meta file, but it's in an immutable folder. The asset will be ignored.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

Asset Packages/com.meta.xr.sdk.movement/GEMINI.md has no meta file, but it's in an immutable folder. The asset will be ignored.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

Asset Packages/com.meta.xr.sdk.movement/opencode.jsonc has no meta file, but it's in an immutable folder. The asset will be ignored.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

Steps to reproduce

  1. Import the package
  2. Trigger an asset import/refresh
  3. Check the console

Logs

Asset Packages/com.meta.xr.sdk.movement/AGENTS.md has no meta file, but it's in an immutable folder. The asset will be ignored.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

Asset Packages/com.meta.xr.sdk.movement/GEMINI.md has no meta file, but it's in an immutable folder. The asset will be ignored.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

Asset Packages/com.meta.xr.sdk.movement/opencode.jsonc has no meta file, but it's in an immutable folder. The asset will be ignored.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

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