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README.md

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@@ -2,14 +2,6 @@ The basic idea here is a small game-engine where you make "carts", in whatever l
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[Read the docs](https://notnull.games/null0) to find out more.
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## todo/ideas
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You can currently do all of these things yourself, or use a library for your language, but I think it would be cool to abstract them into the engine:
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- [ ] [ui](https://github.com/rxi/microui)
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- [ ] tiled map/sprite
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- [ ] physics
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### languages
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I'd like to support a lot of cart-languages. For these to be considered "complete", they should have a header that exposes all the functions/types in an ergonomic format, at least 1 example, and maybe a template-project & docker for building carts.
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- [ ] [cyber](https://github.com/fubark/cyber)
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## todo/ideas
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You can currently do all of these things yourself, or use a library for your language, but I think it would be cool to abstract them into the engine:
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- [ ] [ui](https://github.com/rxi/microui)
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- [ ] tiled map/sprite
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- [ ] physics
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## thanks
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See [THANKS](THANKS.md) for acknowledgement and thanks for all the great help & code I received to make this.

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