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builders_data_raw.json
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159 lines (159 loc) · 7.34 KB
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{
"emblems": [
{
"name": "Basic Common Emblem",
"attributes": [
"Hybrid Regen: +12",
"HP: +275",
"Adaptive Attack: +22"
],
"icon": "https://liquipedia.net/commons/images/f/f7/Emblem_Basic_Common_MLBB_V2.png"
},
{
"name": "Tank Emblem",
"attributes": [
"HP: +500",
"Hybrid Defense: +10",
"HP Regen: +4"
],
"icon": "https://liquipedia.net/commons/images/f/f1/Emblem_Tank_MLBB_V2.png"
},
{
"name": "Assassin Emblem",
"attributes": [
"Adaptive Penetration: +14",
"Adaptive Attack: +10",
"Movement Speed: +3%"
],
"icon": "https://liquipedia.net/commons/images/a/ac/Emblem_Assassin_MLBB_V2.png"
},
{
"name": "Mage Emblem",
"attributes": [
"Magic Power: +30",
"Cooldown Reduction: +5%",
"Magic Penetration: +8"
],
"icon": "https://liquipedia.net/commons/images/7/70/Emblem_Mage_MLBB_V2.png"
},
{
"name": "Fighter Emblem",
"attributes": [
"Spell Vamp: +10%",
"Adaptive Attack: +22",
"Hybrid Defense: +6"
],
"icon": "https://liquipedia.net/commons/images/b/ba/Custom_Fighter_Emblem.png"
},
{
"name": "Support Emblem",
"attributes": [
"Healing Effect: +12%",
"Cooldown Reduction: +10%",
"Movement Speed: +6%"
],
"icon": "https://liquipedia.net/commons/images/e/e2/Emblem_Support_MLBB_V2.png"
},
{
"name": "Marksman Emblem",
"attributes": [
"Attack Speed: +15%",
"Adaptive Attack: +16",
"Lifesteal: +5%"
],
"icon": "https://liquipedia.net/commons/images/c/cc/Emblem_Marksman_MLBB_V2.png"
}
],
"talents": [
{
"name": "Thrill",
"icon": "https://liquipedia.net/commons/images/d/df/Talent_Thrill_ML_V2.png",
"description": "Gain 16 Adaptive Attack"
},
{
"name": "Swift",
"icon": "https://liquipedia.net/commons/images/c/c0/Talent_Swift_ML_V2.png",
"description": "Gain 10% extra Attack Speed"
},
{
"name": "Wilderness Blessing",
"icon": "https://liquipedia.net/commons/images/3/3d/Talent_Wilderness_Blessing_ML_V2.png",
"description": "Extra Movement Speed in Jungle and River. Movement Speed in the Jungle and Rive is increased by 10%. This bonus is halved when in combat wih enemy heroes, Lord or Turtle"
},
{
"name": "Seasoned Hunter",
"icon": "https://liquipedia.net/commons/images/5/5d/Talent_Seasoned_Hunter_ML_V2.png",
"description": "Increase Jungling Speed. Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution."
},
{
"name": "Impure Rage",
"icon": "https://liquipedia.net/commons/images/e/e3/Talent_Impure_Rage_ML_V2.png",
"description": "Extra Skill Damage & Restore Mana on Hit. Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. If the hero does not use Mana restores 1% HP instead. Cooldown: 5s."
},
{
"name": "Quantum Charge",
"icon": "https://liquipedia.net/commons/images/7/73/Talent_Quantum_Charge_ML_V2.png",
"description": "Basic Attacks Grant HP Regen & Speed Up. Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180HP (scales with level). Cooldown: 8s."
},
{
"name": "War Cry",
"icon": "https://liquipedia.net/commons/images/d/d6/Talent_War_Cry_ML.png",
"description": "Increase Sustained Damage. After every 3 Separate Basic Attacks or skill hit an enemy hero, all damage dealt increases by 8% for 6s. Cooldown: 6s."
},
{
"name": "Temporal Reign",
"icon": "https://liquipedia.net/commons/images/c/c8/Talent_Temporal_Reign_ML.png",
"description": "Non-Ultimate Skills Cooldown Reduction. The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4s. Cooldown: 20s."
},
{
"name": "Vitality",
"icon": "https://liquipedia.net/commons/images/7/74/Talent_Vitality_ML_V2.png",
"description": "Gain 225 extra max HP."
},
{
"name": "Tenacity",
"icon": "https://liquipedia.net/commons/images/b/be/Talent_Tenacity_ML_V2.png",
"description": "Increase Defense at Low HP. When HP is below 50%, Physical & Magic Defense are increased by 15"
},
{
"name": "Concussive Blast",
"icon": "https://liquipedia.net/commons/images/b/be/Talent_Concussive_Blast_ML_V2.png",
"description": "HP-Based AOE Damage. After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s"
},
{
"name": "Rupture",
"icon": "https://liquipedia.net/commons/images/d/da/Talent_Rupture_ML_V2.png",
"description": "Gain 5 Adaptive Penetration."
},
{
"name": "Master Assassin",
"icon": "https://liquipedia.net/commons/images/9/9d/Talent_Master_Assassin_ML_V2.png",
"description": "Increase Damage to Lone Heroes. If there is only one enemy hero nearby, damage dealt to them is increased by 7%"
},
{
"name": "Killing Spree",
"icon": "https://liquipedia.net/commons/images/e/e6/Talent_Killing_Spree_ML_V2.png",
"description": "Regen and Speed Up After Kill. After killing an enemy hero, instantly recover 15% of Lost HP and gain 20% Movement Speed. Duration: 3s"
},
{
"name": "Festival of Blood",
"icon": "https://liquipedia.net/commons/images/2/26/Talent_Festival_of_Blood_ML_V2.png",
"description": "Get Extra Spell Vamp. Gain 6% Spell Vamp. Each hero kill or assist grant an additional 0.5% Spell Vamp, up to 8 stacks"
},
{
"name": "Brave Smite",
"icon": "https://liquipedia.net/commons/images/1/12/Talent_Brave_Smite_ML_V2.png",
"description": "Skill Damage Grants HP Regen. Dealing skill damage to an enemy hero recovers 5% Max HP. Cooldown: 6s."
},
{
"name": "Bargain Hunter",
"icon": "https://liquipedia.net/commons/images/1/18/Talent_Bargain_Hunter_ML_V2.png",
"description": "Reduce Equipment Cost. Equipment can be purchased at 95% of their base price."
},
{
"name": "Lethal Ignition",
"icon": "https://liquipedia.net/commons/images/3/3f/Talent_Lethal_Ignition_ML_V2.png",
"description": "Extra Damage on Multi-Hits. Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for Adaptive Damage. Cooldown: 15s."
}
]
}