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client.c
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95 lines (72 loc) · 2.14 KB
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#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#define SOCKET_NAME "/tmp/DemoSocket"
#define BUFFER_SIZE 128
int main(int argc, char *argv[])
{
struct sockaddr_un addr;
int i;
int ret;
int data_socket;
char buffer[BUFFER_SIZE];
/* Create data socket. */
data_socket = socket(AF_UNIX, SOCK_STREAM, 0);
if (data_socket == -1) {
perror("socket");
exit(EXIT_FAILURE);
}
/*
* For portability clear the whole structure, since some
* implementations have additional (nonstandard) fields in
* the structure.
* */
memset(&addr, 0, sizeof(struct sockaddr_un));
/* Connect socket to socket address */
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, SOCKET_NAME, sizeof(addr.sun_path) - 1);
ret = connect (data_socket, (const struct sockaddr *) &addr,
sizeof(struct sockaddr_un));
if (ret == -1) {
fprintf(stderr, "The server is down.\n");
exit(EXIT_FAILURE);
}
// /* Send arguments. */
// do{
// printf("Enter number to send to server :\n");
// scanf("%d", &i);
// ret = write(data_socket, &i, sizeof(int));
// if (ret == -1) {
// perror("write");
// break;
// }
// printf("No of bytes sent = %d, data sent = %d\n", ret, i);
// } while(i);
// /* Request result. */
// memset(buffer, 0, BUFFER_SIZE);
// strncpy (buffer, "RES", strlen("RES"));
// buffer[strlen(buffer)] = '\0';
// printf("buffer = %s\n", buffer);
// ret = write(data_socket, buffer, strlen(buffer));
// if (ret == -1) {
// perror("write");
// exit(EXIT_FAILURE);
// }
/* Receive result. */
memset(buffer, 0, BUFFER_SIZE);
ret = read(data_socket, buffer, BUFFER_SIZE);
if (ret == -1) {
perror("read");
exit(EXIT_FAILURE);
}
/* Ensure buffer is 0-terminated. */
buffer[BUFFER_SIZE - 1] = 0;
printf("Result = %s\n", buffer);
/* Close socket. */
close(data_socket);
exit(EXIT_SUCCESS);
}