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project.godot
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47 lines (32 loc) · 1.34 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="gdProject"
config/description="A collection of add-ons and utilities for Godot."
config/tags=PackedStringArray("addon", "demo")
run/main_scene="res://main/gallery.tscn"
config/features=PackedStringArray("4.6", "GL Compatibility")
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
config/icon="res://main/icon.svg"
[display]
window/size/transparent=true
window/per_pixel_transparency/allowed=true
[editor_plugins]
enabled=PackedStringArray("res://addons/nine_patch_sprite_2d/plugin.cfg", "res://addons/range_container/plugin.cfg", "res://addons/remote_container/plugin.cfg", "res://addons/resource_overrider/plugin.cfg", "res://addons/state_machine_nodes/plugin.cfg")
[filesystem]
import/blender/enabled=false
[internationalization]
locale/translation_remaps={}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.172549, 0.172549, 0.172549, 1)
viewport/transparent_background=true