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MonoCecilTempGenerator.cs
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393 lines (331 loc) · 16.6 KB
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using System.Collections.Generic;
using Mono.Cecil.Rocks;
using System.Linq;
using Mono.Cecil;
using System.IO;
namespace AssetsTools.NET.Extra
{
public class MonoCecilTempGenerator : IMonoBehaviourTemplateGenerator
{
private UnityVersion unityVersion;
private bool anyFieldIsManagedReference;
public string managedPath;
public Dictionary<string, AssemblyDefinition> loadedAssemblies = new Dictionary<string, AssemblyDefinition>();
public MonoCecilTempGenerator(string managedPath)
{
this.managedPath = managedPath;
}
public void Dispose()
{
foreach (AssemblyDefinition assembly in loadedAssemblies.Values)
{
assembly.Dispose();
}
loadedAssemblies.Clear();
}
public AssetTypeTemplateField GetTemplateField(AssetTypeTemplateField baseField, string assemblyName, string nameSpace, string className, UnityVersion unityVersion)
{
// newer games don't have .dll
if (!assemblyName.EndsWith(".dll"))
{
assemblyName += ".dll";
}
string assemblyPath = Path.Combine(managedPath, assemblyName);
if (!File.Exists(assemblyPath))
{
return null;
}
List<AssetTypeTemplateField> newFields = Read(assemblyPath, nameSpace, className, unityVersion);
AssetTypeTemplateField newBaseField = baseField.Clone();
newBaseField.Children.AddRange(newFields);
return newBaseField;
}
public List<AssetTypeTemplateField> Read(string assemblyPath, string nameSpace, string typeName, UnityVersion unityVersion)
{
AssemblyDefinition asmDef = GetAssemblyWithDependencies(assemblyPath);
return Read(asmDef, nameSpace, typeName, unityVersion);
}
public List<AssetTypeTemplateField> Read(AssemblyDefinition assembly, string nameSpace, string typeName, UnityVersion unityVersion)
{
this.unityVersion = unityVersion;
anyFieldIsManagedReference = false;
List<AssetTypeTemplateField> children = new List<AssetTypeTemplateField>();
RecursiveTypeLoad(assembly.MainModule, nameSpace, typeName, children, CommonMonoTemplateHelper.GetSerializationLimit(unityVersion));
return children;
}
public AssemblyDefinition GetAssemblyWithDependencies(string path)
{
string assemblyName = Path.GetFileName(path);
if (loadedAssemblies.ContainsKey(assemblyName))
{
return loadedAssemblies[assemblyName];
}
DefaultAssemblyResolver resolver = new DefaultAssemblyResolver();
resolver.AddSearchDirectory(Path.GetDirectoryName(path));
ReaderParameters readerParameters = new ReaderParameters()
{
AssemblyResolver = resolver
};
AssemblyDefinition asmDef = AssemblyDefinition.ReadAssembly(path, readerParameters);
loadedAssemblies[assemblyName] = asmDef;
return asmDef;
}
private void RecursiveTypeLoad(ModuleDefinition module, string nameSpace, string typeName, List<AssetTypeTemplateField> attf, int availableDepth)
{
// TypeReference needed for TypeForwardedTo in UnityEngine (and others)
TypeReference typeRef;
TypeDefinition type;
if (typeName.Contains('/'))
{
string[] types = typeName.Split('/');
type = new TypeReference(nameSpace, types[0], module, module).Resolve();
for (int i = 1; i < types.Length; i++)
{
typeRef = new TypeReference("", types[i], module, module)
{
DeclaringType = type
};
type = typeRef.Resolve();
}
}
else
{
typeRef = new TypeReference(nameSpace, typeName, module, module);
type = typeRef.Resolve();
}
if (type is null) { return; }
RecursiveTypeLoad(type, attf, availableDepth, true);
}
private void RecursiveTypeLoad(TypeDefWithSelfRef type, List<AssetTypeTemplateField> attf, int availableDepth, bool isRecursiveCall = false)
{
if (!isRecursiveCall) { availableDepth--; }
if (type.typeDef.BaseType is null) { return; }
string baseName = type.typeDef.BaseType.FullName;
if (baseName != "System.Object" &&
baseName != "UnityEngine.Object" &&
baseName != "UnityEngine.MonoBehaviour" &&
baseName != "UnityEngine.ScriptableObject")
{
TypeDefWithSelfRef typeDef = type.typeDef.BaseType;
typeDef.AssignTypeParams(type);
RecursiveTypeLoad(typeDef, attf, availableDepth, true);
}
attf.AddRange(ReadTypes(type, availableDepth));
}
private List<AssetTypeTemplateField> ReadTypes(TypeDefWithSelfRef type, int availableDepth)
{
List<FieldDefinition> acceptableFields = GetAcceptableFields(type, availableDepth);
List<AssetTypeTemplateField> localChildren = new List<AssetTypeTemplateField>();
for (int i = 0; i < acceptableFields.Count; i++)
{
AssetTypeTemplateField field = new AssetTypeTemplateField();
FieldDefinition fieldDef = acceptableFields[i];
TypeDefWithSelfRef fieldTypeDef = type.SolidifyType(fieldDef.FieldType);
bool isArrayOrList = false;
bool isPrimitive = false;
bool isString = false;
bool derivesFromUEObject = false;
bool isManagedReference = false;
if (fieldTypeDef.typeRef.MetadataType == MetadataType.Array)
{
ArrayType arrType = (ArrayType)fieldTypeDef.typeRef;
isArrayOrList = arrType.IsVector;
}
else if (fieldTypeDef.typeDef.FullName == "System.Collections.Generic.List`1")
{
fieldTypeDef = fieldTypeDef.typeParamToArg.First().Value;
isArrayOrList = true;
}
field.Name = fieldDef.Name;
if (isPrimitive = fieldTypeDef.typeDef.IsEnum)
{
var enumType = fieldTypeDef.typeDef.GetEnumUnderlyingType().FullName;
field.Type = CommonMonoTemplateHelper.ConvertBaseToPrimitive(enumType);
}
else if (isPrimitive = fieldTypeDef.typeDef.IsPrimitive)
field.Type = CommonMonoTemplateHelper.ConvertBaseToPrimitive(fieldTypeDef.typeDef.FullName);
else if (fieldTypeDef.typeDef.FullName == "System.String")
{
isString = true;
field.Type = "string";
}
else if (derivesFromUEObject = DerivesFromUEObject(fieldTypeDef))
field.Type = $"PPtr<${fieldTypeDef.typeDef.Name}>";
else if (isManagedReference = fieldDef.CustomAttributes.Any(a => a.AttributeType.Name == "SerializeReference"))
{
anyFieldIsManagedReference = true;
field.Type = "managedReference";
}
else
field.Type = fieldTypeDef.typeDef.Name;
if (isPrimitive)
field.Children = new List<AssetTypeTemplateField>();
else if (fieldTypeDef.typeDef.FullName == "System.String")
field.Children = CommonMonoTemplateHelper.String();
else if (CommonMonoTemplateHelper.IsSpecialUnityType(fieldTypeDef.typeDef.FullName))
field.Children = SpecialUnity(fieldTypeDef, availableDepth);
else if (derivesFromUEObject)
field.Children = CommonMonoTemplateHelper.PPtr(unityVersion);
else if (isManagedReference)
field.Children = CommonMonoTemplateHelper.ManagedReference(unityVersion);
else if (fieldTypeDef.typeDef.IsSerializable)
field.Children = Serialized(fieldTypeDef, availableDepth);
field.ValueType = AssetTypeValueField.GetValueTypeByTypeName(field.Type);
field.IsAligned = CommonMonoTemplateHelper.TypeAligns(field.ValueType);
field.HasValue = field.ValueType != AssetValueType.None;
if (isArrayOrList)
{
if (isString || isPrimitive || derivesFromUEObject)
field = CommonMonoTemplateHelper.Vector(field);
else
field = CommonMonoTemplateHelper.VectorWithType(field);
}
localChildren.Add(field);
}
if (anyFieldIsManagedReference && DerivesFromUEObject(type))
localChildren.Add(CommonMonoTemplateHelper.ManagedReferencesRegistry("references", unityVersion));
return localChildren;
}
private List<FieldDefinition> GetAcceptableFields(TypeDefWithSelfRef parentType, int availableDepth)
{
List<FieldDefinition> validFields = new List<FieldDefinition>();
foreach (FieldDefinition f in parentType.typeDef.Fields)
{
if (Net35Polyfill.HasFlag(f.Attributes, FieldAttributes.Public) ||
f.CustomAttributes.Any(a =>
a.AttributeType.FullName == "UnityEngine.SerializeField" ||
a.AttributeType.FullName == "UnityEngine.SerializeReference")) // field is public or has exception attribute
{
if (!Net35Polyfill.HasFlag(f.Attributes, FieldAttributes.Static) &&
!Net35Polyfill.HasFlag(f.Attributes, FieldAttributes.NotSerialized) &&
!f.IsInitOnly &&
!f.HasConstant) // field is not public, has exception attribute, readonly, or const
{
TypeDefWithSelfRef solidifiedFieldType = parentType.SolidifyType(f.FieldType);
if (TryGetListOrArrayElement(solidifiedFieldType, out TypeDefWithSelfRef elemType))
{
// arrays are not serialized at and past the serialization limit
if (availableDepth < 0)
{
continue;
}
// unity can't serialize collection of collections, ignore it
if (TryGetListOrArrayElement(elemType, out _))
{
continue;
}
solidifiedFieldType = elemType;
}
// unity doesn't serialize a field of the same type as declaring type
// unless it inherits from UnityEngine.Object
else if (solidifiedFieldType.typeDef != null && parentType.typeDef.FullName == solidifiedFieldType.typeDef.FullName && !DerivesFromUEObject(parentType))
{
continue;
}
TypeDefinition ftd = solidifiedFieldType.typeDef;
if (ftd != null && IsValidDef(f, ftd, availableDepth))
{
validFields.Add(f);
}
}
}
}
return validFields;
bool TryGetListOrArrayElement(TypeDefWithSelfRef fieldType, out TypeDefWithSelfRef elemType)
{
if (fieldType.typeRef is ArrayType aft)
{
elemType = aft.ElementType;
return true;
}
else if (fieldType.typeRef is GenericInstanceType gft && gft.ElementType.FullName == "System.Collections.Generic.List`1")
{
elemType = fieldType.typeParamToArg["T"];
return true;
}
elemType = default;
return false;
}
bool IsValidDef(FieldDefinition fieldDef, TypeDefinition typeDef, int availableDepth)
{
// before 2020.1.0 you couldn't have fields of a generic type, so they should be ingored
// https://unity.com/releases/editor/whats-new/2020.1.0
if (typeDef.HasGenericParameters && unityVersion.major < 2020)
{
return false;
}
if (typeDef.IsPrimitive ||
typeDef.FullName == "System.String")
{
return true;
}
// unity doesn't support long enums
if (typeDef.IsEnum)
{
var enumType = typeDef.GetEnumUnderlyingType().FullName;
return enumType != "System.Int64" && enumType != "System.UInt64";
}
// value types are not affected by the serialization limit
if (availableDepth < 0)
{
return typeDef.IsValueType && (typeDef.IsSerializable || CommonMonoTemplateHelper.IsSpecialUnityType(typeDef.FullName));
}
if (DerivesFromUEObject(typeDef) ||
CommonMonoTemplateHelper.IsSpecialUnityType(typeDef.FullName))
{
return true;
}
if (fieldDef.CustomAttributes.Any(a => a.AttributeType.Name == "SerializeReference"))
{
if (unityVersion.major == 2019 && unityVersion.minor == 3 && unityVersion.patch < 8 && typeDef.FullName == "System.Object")
{
return false;
}
return !typeDef.IsValueType && !typeDef.HasGenericParameters;
}
if (CommonMonoTemplateHelper.IsAssemblyBlacklisted((typeDef.Scope as ModuleDefinition)?.Assembly.Name.Name ?? typeDef.Scope.Name, unityVersion))
{
return false;
}
return !typeDef.IsAbstract && typeDef.IsSerializable;
}
}
private bool DerivesFromUEObject(TypeDefWithSelfRef typeDef)
{
if (typeDef.typeDef.BaseType == null)
return false;
if (typeDef.typeDef.IsInterface)
return false;
if (typeDef.typeDef.BaseType.FullName == "UnityEngine.Object" ||
typeDef.typeDef.FullName == "UnityEngine.Object")
return true;
if (typeDef.typeDef.BaseType.FullName != "System.Object")
return DerivesFromUEObject(typeDef.typeDef.BaseType.Resolve());
return false;
}
private List<AssetTypeTemplateField> Serialized(TypeDefWithSelfRef type, int availableDepth)
{
List<AssetTypeTemplateField> types = new List<AssetTypeTemplateField>();
RecursiveTypeLoad(type, types, availableDepth);
return types;
}
private List<AssetTypeTemplateField> SpecialUnity(TypeDefWithSelfRef type, int availableDepth)
{
return type.typeDef.Name switch
{
"Gradient" => CommonMonoTemplateHelper.Gradient(unityVersion),
"AnimationCurve" => CommonMonoTemplateHelper.AnimationCurve(unityVersion),
"LayerMask" => CommonMonoTemplateHelper.BitField(),
"Bounds" => CommonMonoTemplateHelper.AABB(),
"BoundsInt" => CommonMonoTemplateHelper.BoundsInt(),
"Rect" => CommonMonoTemplateHelper.Rectf(),
"RectOffset" => CommonMonoTemplateHelper.RectOffset(),
"Color32" => CommonMonoTemplateHelper.RGBAi(),
"GUIStyle" => CommonMonoTemplateHelper.GUIStyle(unityVersion),
"Vector2Int" => CommonMonoTemplateHelper.Vector2Int(),
"Vector3Int" => CommonMonoTemplateHelper.Vector3Int(),
_ => Serialized(type, availableDepth)
};
}
}
}