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Mesen Community Edition

Mesen is a multi-system emulator for Windows, Linux, and macOS. It supports NES, SNES, Game Boy (GB/SGB/GBC), Game Boy Advance, PC Engine, SMS/Game Gear, and WonderSwan (WS/WSC).

MesenCE is a community-managed fork based on Mesen2, created to maintain and expand this emulator into the future.

Releases

We are currently just doing development builds. When we launch stable releases, they will be available from the releases page on GitHub.

Development Builds

Mesen

Native builds (recommended)

These builds don't require .NET to be installed. They load more quickly and are recommended over the .NET builds.

.NET builds

These builds use .NET, which for some builds comes bundled and for others must be installed.
They all require .NET 8 except the Windows 7 / 8 build, which requires .NET 6.
For Linux and macOS, SDL2 must also be installed. For AppImage builds, FUSE (such as libfuse2) must be installed.

Notes

Other builds are also available in the Actions tab.

  • MacOS: Development builds are self-signed and will require approval via Gatekeeper before they are able to be run.
  • SteamOS: See SteamOS.md

Compiling

See COMPILING.md

License

Mesen is available under the GPL V3 license. Full text here: http://www.gnu.org/licenses/gpl-3.0.en.html

Copyright (C) 2014-2025 Sour, 2026 contributors

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.