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main.js
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49 lines (38 loc) · 1.32 KB
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/* eslint-disable no-undef */
const field = document.getElementById('game-field');
const context = field.getContext('2d');
const renderer = new Renderer(context);
const gameLoop = new GameLoop(renderer);
const engine = new Engine(gameLoop);
const keyboardHandler = new KeyboardHandler();
document.addEventListener('keydown', keyboardHandler);
const road = Road.Random();
renderer.register(road.getProp());
const player = new Player(road.getSpecs());
renderer.register(player.getProp());
gameLoop.register(player);
const racer = new Racer(road, { x: 450, y: 900 });
renderer.register(racer.getProp());
gameLoop.register(racer);
const racer1 = new Racer(road, { x: 380, y: 900 });
renderer.register(racer1.getProp());
gameLoop.register(racer1);
for (let i = 0; i < 5; i++) {
const human = new Human(player, { x: 300, y: 120 });
renderer.register(human.getProp());
gameLoop.register(human);
}
for (let i = 0; i < 5; i++) {
const human = new Human(player, { x: 1300, y: 80 });
renderer.register(human.getProp());
gameLoop.register(human);
}
for (let i = 0; i < 5; i++) {
const human = new Human(player, { x: 1000, y: 880 });
renderer.register(human.getProp());
gameLoop.register(human);
}
const police = new Police(player, { x: 1300, y: 820 });
renderer.register(police.getProp());
gameLoop.register(police);
engine.run();