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JSONChecker.cs
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128 lines (107 loc) · 4.08 KB
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/*
Copyright (c) 2010-2021 Matt Schoen
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
//#define JSONOBJECT_PERFORMANCE_TEST //For testing performance of parse/stringify. Turn on editor profiling to see how we're doing
// ReSharper disable UseStringInterpolation
#if UNITY_2 || UNITY_3 || UNITY_4 || UNITY_5 || UNITY_5_3_OR_NEWER
#define USING_UNITY
#endif
#if USING_UNITY
using Defective.JSON.Tests;
using UnityEngine;
using UnityEditor;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Networking;
#endif
#if JSONOBJECT_PERFORMANCE_TEST && UNITY_5_5_OR_NEWER
using UnityEngine.Profiling;
#endif
namespace Defective.JSON {
public class JSONChecker : EditorWindow {
string testJsonString = JSONObjectTestStrings.PrettyJsonString;
string url = "";
JSONObject jsonObject;
[MenuItem("Window/JSONChecker")]
static void Init() {
GetWindow<JSONChecker>("JSONChecker").Show();
}
void OnGUI() {
#if JSONOBJECT_POOLING
GUILayout.Label("Note: The purpose of this window is to check what happens specifically when JSONObject parses a given input, not to validate the input against the JSON standard. JSONObject will successfully parse some invalid JSON strings for maximum compatibility.", EditorStyles.wordWrappedMiniLabel);
GUILayout.Label("Pool sizes:");
EditorGUILayout.LabelField("JSONObjects", JSONObject.GetJSONObjectPoolSize().ToString());
EditorGUILayout.LabelField("JSONObject Lists", JSONObject.GetJSONObjectListPoolSize().ToString());
EditorGUILayout.LabelField("String (key) lists", JSONObject.GetStringListPoolSize().ToString());
#endif
testJsonString = EditorGUILayout.TextArea(testJsonString);
GUI.enabled = !string.IsNullOrEmpty(testJsonString);
if (GUILayout.Button("Check JSON")) {
#if JSONOBJECT_PERFORMANCE_TEST
Profiler.BeginSample("JSONParse");
jsonObject = JSONObject.Create(testJsonString);
Profiler.EndSample();
Profiler.BeginSample("JSONStringify");
jsonObject.ToString(true);
Profiler.EndSample();
#else
jsonObject = JSONObject.Create(testJsonString);
#endif
Debug.Log(jsonObject.ToString(true));
}
EditorGUILayout.Separator();
url = EditorGUILayout.TextField("URL", url);
if (GUILayout.Button("Get JSON")) {
Debug.Log(url);
#if UNITY_2017_1_OR_NEWER
var test = new UnityWebRequest(url);
#if UNITY_2017_2_OR_NEWER
test.SendWebRequest();
#else
test.Send();
#endif
#if UNITY_2020_1_OR_NEWER
while (!test.isDone && test.result != UnityWebRequest.Result.ConnectionError) { }
#else
while (!test.isDone && !test.isNetworkError) { }
#endif
#else
var test = new WWW(url);
while (!test.isDone) { }
#endif
if (!string.IsNullOrEmpty(test.error)) {
Debug.Log(test.error);
} else {
#if UNITY_2017_1_OR_NEWER
var text = test.downloadHandler.text;
#else
var text = test.text;
#endif
Debug.Log(text);
jsonObject = new JSONObject(text);
Debug.Log(jsonObject.ToString(true));
}
}
if (jsonObject) {
GUILayout.Label(jsonObject.type == JSONObject.Type.Null
? string.Format("JSON fail:\n{0}", jsonObject.ToString(true))
: string.Format("JSON success:\n{0}", jsonObject.ToString(true)));
}
}
}
}
#endif