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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - morph face targets</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #666666;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - morph face targets<br/>
model by <a href="https://www.bannaflak.com/face-cap" target="_blank" rel="noopener">Face Cap</a>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three/webgpu';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
import { Inspector } from 'three/addons/inspector/Inspector.js';
init();
async function init() {
let mixer;
const clock = new THREE.Clock();
const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20 );
camera.position.set( - 1.8, 0.8, 3 );
const scene = new THREE.Scene();
const renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );
await renderer.init();
const environment = new RoomEnvironment();
const pmremGenerator = new THREE.PMREMGenerator( renderer );
scene.background = new THREE.Color( 0x666666 );
scene.environment = pmremGenerator.fromScene( environment, 0.04 ).texture;
const ktx2Loader = await new KTX2Loader()
.setTranscoderPath( 'jsm/libs/basis/' )
.detectSupport( renderer );
new GLTFLoader()
.setKTX2Loader( ktx2Loader )
.setMeshoptDecoder( MeshoptDecoder )
.load( 'models/gltf/facecap.glb', ( gltf ) => {
const mesh = gltf.scene.children[ 0 ];
scene.add( mesh );
mixer = new THREE.AnimationMixer( mesh );
mixer.clipAction( gltf.animations[ 0 ] ).play();
// GUI
const head = mesh.getObjectByName( 'mesh_2' );
const influences = head.morphTargetInfluences;
const gui = renderer.inspector.createParameters( 'Morph Targets' );
for ( const [ key, value ] of Object.entries( head.morphTargetDictionary ) ) {
gui.add( influences, value, 0, 1, 0.01 )
.name( key.replace( 'blendShape1.', '' ) )
.listen();
}
} );
scene.background = new THREE.Color( 0x666666 );
const controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.minDistance = 2.5;
controls.maxDistance = 5;
controls.minAzimuthAngle = - Math.PI / 2;
controls.maxAzimuthAngle = Math.PI / 2;
controls.maxPolarAngle = Math.PI / 1.8;
controls.target.set( 0, 0.15, - 0.2 );
function animate() {
const delta = clock.getDelta();
if ( mixer ) {
mixer.update( delta );
}
renderer.render( scene, camera );
controls.update();
}
window.addEventListener( 'resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
} );
}
</script>
</body>
</html>