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DrawingCsTestApp.csproj
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58 lines (45 loc) · 2 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<!-- TODO: Why do we need to specify a specific Windows version? -->
<TargetFramework>net8.0-windows10.0.22621.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Platforms>x64;ARM64;x86</Platforms>
<!-- TODO: Why do we need to specify the explicit RIDs? -->
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
<SupportedOSPlatformVersion>10.0.17763.0</SupportedOSPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<Optimize>False</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Remove="DuckScenario.cs" />
</ItemGroup>
<ItemGroup>
<!-- Added CsWinRT reference to avoid WinMD error as a result of WinMD leaking via project reference. -->
<PackageReference Include="CommunityToolkit.WinAppSDK.LottieWinRT" Version="8.0.230819-rc-LottieIsland.7.g92a87e1883" />
<PackageReference Include="CommunityToolkit.WinUI.Lottie" Version="8.0.230819-rc-LottieIsland.7.g92a87e1883" />
<PackageReference Include="Microsoft.Graphics.Win2D" Version="1.2.0" />
<PackageReference Include="Microsoft.Windows.CsWinRT" Version="2.0.7" />
<!-- Reference WASDK for types -->
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.5.240428000" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DrawingIslandCsProjection\DrawingIslandCsProjection.csproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="Assets\" />
</ItemGroup>
<ItemGroup>
<Content Update="Assets\LottieLogo1.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>