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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Audio
{
#if UNITY_STANDALONE_WIN || UNITY_WSA || UNITY_EDITOR_WIN
/// <summary>
/// Allows the selection and control of a specific microphone type on Microsoft Windows platforms, including HoloLens.
/// </summary>
public class WindowsMicrophoneStream : IDisposable
{
/// <summary>
/// Constructor
/// </summary>
public WindowsMicrophoneStream()
{ }
/// <summary>
/// Finalizer
/// </summary>
~WindowsMicrophoneStream()
{
Dispose(false);
}
#region IDisposable implementation
private bool hasBeenDisposed = false;
/// <summary>
/// Free all resources used by this class.
/// </summary>
public void Dispose()
{
Dispose(true);
}
/// <summary>
/// Free the resources used by this class.
/// </summary>
/// <param name="disposing">
/// If true, frees both managed and native resources. If false, only frees native resources.
/// </param>
protected virtual void Dispose(bool disposing)
{
if (hasBeenDisposed) { return; }
// Release managed resources.
if (disposing)
{ }
// Release native resources.
Uninitialize();
// Tell the system to not run the finalizer for this class.
GC.SuppressFinalize(this);
hasBeenDisposed = true;
}
#endregion IDisposable implementation
private float gain = 1.0f; // todo: what is a reasonable range?
/// <summary>
/// Gets or sets the microphone stream's input gain.
/// </summary>
public float Gain
{
get => gain;
set
{
if ((gain != value) &&
(WindowsMicrophoneStreamErrorCode.Success == (WindowsMicrophoneStreamErrorCode)MicSetGain(value)))
{
gain = value;
}
}
}
private bool initialized = false;
/// <summary>
/// Initializes the microphone stream.
/// </summary>
/// <returns>
/// A <see cref="WindowsMicrophoneStreamErrorCode"/> value indicating success, the
/// reason that the call failed or the reason why the method did not continue past
/// the if-statement check.
/// </returns>
public WindowsMicrophoneStreamErrorCode Initialize(WindowsMicrophoneStreamType streamType)
{
if (initialized)
{
return WindowsMicrophoneStreamErrorCode.AlreadyRunning;
}
initialized = true;
return (WindowsMicrophoneStreamErrorCode)MicInitializeCustomRate((int)streamType, AudioSettings.outputSampleRate);
}
private bool paused = false;
/// <summary>
/// Pauses the microphone stream.
/// </summary>
/// <returns>
/// A <see cref="WindowsMicrophoneStreamErrorCode"/> value indicating success, the
/// reason that the call failed or the reason why the method did not continue past
/// the if-statement check.
/// </returns>
public WindowsMicrophoneStreamErrorCode Pause()
{
if (paused)
{
return WindowsMicrophoneStreamErrorCode.AlreadyPaused;
}
paused = true;
return (WindowsMicrophoneStreamErrorCode)MicPause();
}
/// <summary>
/// Reads data from the microphone stream.
/// </summary>
/// <param name="buffer"/>The buffer in which to plce the data.</param>
/// <param name="numChannels">The number of audio channels to read.</param>
/// <returns>
/// A <see cref="WindowsMicrophoneStreamErrorCode"/> value indicating success, the
/// reason that the call failed or the reason why the method did not continue past
/// the if-statement check.
/// </returns>
public WindowsMicrophoneStreamErrorCode ReadAudioFrame(float[] buffer, int numChannels)
{
return (WindowsMicrophoneStreamErrorCode)MicGetFrame(buffer, buffer.Length, numChannels);
}
/// <summary>
/// Resumes the microphone stream
/// </summary>
/// <returns>
/// A <see cref="WindowsMicrophoneStreamErrorCode"/> value indicating success, the
/// reason that the call failed or the reason why the method did not continue past
/// the if-statement check.
/// </returns>
public WindowsMicrophoneStreamErrorCode Resume()
{
if (!paused)
{
return WindowsMicrophoneStreamErrorCode.AlreadyResumed;
}
paused = false;
return (WindowsMicrophoneStreamErrorCode)MicResume();
}
private bool recording = false;
/// <summary>
/// Starts a recording of the microphone stream.
/// </summary>
/// <param name="fileName">The name of the file in which the data will be written.</param>
/// <param name="preview">
/// Indicates whether or not the microphone data is to be previewed using the default
/// audio device.
/// </param>
/// <returns>
/// A <see cref="WindowsMicrophoneStreamErrorCode"/> value indicating success, the
/// reason that the call failed or the reason why the method did not continue past
/// the if-statement check.
/// </returns>
/// <remarks>
/// Files are created in the Music Library folder.
/// </remarks>
public WindowsMicrophoneStreamErrorCode StartRecording(string fileName, bool preview)
{
if (recording)
{
return WindowsMicrophoneStreamErrorCode.AlreadyRecording;
}
recording = true;
return (WindowsMicrophoneStreamErrorCode)MicStartRecording(fileName, preview);
}
private bool streaming = false;
/// <summary>
/// Starts the microphone stream.
/// </summary>
/// <param name="keepData">
/// Indicates whether or not the microphone data should be retained if the application
/// becomes unresponsive.
/// </param>
/// <param name="preview">
/// Indicates whether or not the microphone data is to be previewed using the default
/// audio device.
/// </param>
/// <returns>
/// A <see cref="WindowsMicrophoneStreamErrorCode"/> value indicating success, the
/// reason that the call failed or the reason why the method did not continue past
/// the if-statement check.
/// </returns>
/// <remarks>
/// When keepData is set to false, the application will always receive the latest
/// audio data from the microphone. Data received during any unresponsive periods
/// will be discarded.
/// </remarks>
public WindowsMicrophoneStreamErrorCode StartStream(bool keepData, bool preview)
{
if (streaming)
{
return WindowsMicrophoneStreamErrorCode.AlreadyStreaming;
}
streaming = true;
return (WindowsMicrophoneStreamErrorCode)MicStartStream(keepData, preview);
}
/// <summary>
/// Stops the recording.
/// </summary>
/// <returns>The full path to the file containing the recorded microphone data./// </returns>
public string StopRecording()
{
if (!recording)
{
// todo: log message
return string.Empty;
}
StringBuilder fullPath = new StringBuilder();
MicStopRecording(fullPath);
recording = false;
return fullPath.ToString();
}
/// <summary>
/// Stops the microphone stream.
/// </summary>
/// <returns>
/// A <see cref="WindowsMicrophoneStreamErrorCode"/> value indicating success, the
/// reason that the call failed or the reason why the method did not continue past
/// the if-statement check.
/// </returns>
public WindowsMicrophoneStreamErrorCode StopStream()
{
if (!streaming)
{
return WindowsMicrophoneStreamErrorCode.NotStreaming;
}
streaming = false;
return (WindowsMicrophoneStreamErrorCode)MicStopStream();
}
/// <summary>
/// Uninitializes the microphone stream.
/// </summary>
/// <returns>
/// A <see cref="WindowsMicrophoneStreamErrorCode"/> value indicating success, the
/// reason that the call failed or the reason why the method did not continue past
/// the if-statement check.
/// </returns>
public WindowsMicrophoneStreamErrorCode Uninitialize()
{
if (!initialized)
{
return WindowsMicrophoneStreamErrorCode.NotRunning;
}
initialized = false;
return (WindowsMicrophoneStreamErrorCode)MicDestroy();
}
#region MicStream.dll methods
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate void LiveMicCallback();
[DllImport("MicStreamSelector", ExactSpelling = true)]
private static extern int MicDestroy();
[DllImport("MicStreamSelector", ExactSpelling = true)]
private static extern int MicGetFrame(float[] buffer, int length, int numchannels);
[DllImport("MicStreamSelector", ExactSpelling = true)]
private static extern int MicInitializeCustomRate(int category, int samplerate);
[DllImport("MicStreamSelector", ExactSpelling = true)]
private static extern int MicPause();
[DllImport("MicStreamSelector", ExactSpelling = true)]
private static extern int MicResume();
[DllImport("MicStreamSelector", ExactSpelling = true)]
private static extern int MicSetGain(float g);
[DllImport("MicStreamSelector", ExactSpelling = true)]
private static extern int MicStartRecording(string filename, bool previewOnDevice);
[DllImport("MicStreamSelector", ExactSpelling = true)]
private static extern int MicStartStream(bool keepData, bool previewOnDevice, LiveMicCallback micsignal = null);
[DllImport("MicStreamSelector", ExactSpelling = true)]
private static extern void MicStopRecording(StringBuilder sb);
[DllImport("MicStreamSelector", ExactSpelling = true)]
private static extern int MicStopStream();
#endregion MicStream.dll methods
}
#endif // UNITY_STANDALONE_WIN || UNITY_WSA || UNITY_EDITOR_WIN
}