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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using UnityEngine;
using static Microsoft.MixedReality.FrozenWorld.Engine.Engine;
namespace Microsoft.MixedReality.WorldLocking.Core
{
/// <summary>
/// Encapsulate FrozenWorldPlugin.dll with a Unity-friendly interface
///
/// This class contains no significant logic, only translation between the low-level C-style interface of the library
/// and corresponding high-level C#/Unity data structures and calling paradigms
///
/// Though the library itself is implemented as singleton, this class implements constructor and Dispose function,
/// handling the initialize/destroy functions of the engine, allowing stable loading/unloading cycles of the
/// FrozenWorld component within the UnityEditor as they happen during typical application development.
///
/// Though this class has no significant internal state and most methods could technically be declared static, they are
/// intentionally implemented as regular methods to ensure that the constructor has been called before any other
/// interaction with the library.
/// </summary>
public class Plugin : IPlugin
{
private FrozenWorld_Vector UtoF(Vector3 v) => new FrozenWorld_Vector { x = v.x, y = v.y, z = v.z };
private FrozenWorld_Quaternion UtoF(Quaternion q) => new FrozenWorld_Quaternion { x = q.x, y = q.y, z = q.z, w = q.w };
private FrozenWorld_Transform UtoF(Pose p) => new FrozenWorld_Transform { rotation = UtoF(p.rotation), position = UtoF(p.position) };
private Vector3 FtoU(FrozenWorld_Vector v) => new Vector3(v.x, v.y, v.z);
private Quaternion FtoU(FrozenWorld_Quaternion q) => new Quaternion(q.x, q.y, q.z, q.w);
private Pose FtoU(FrozenWorld_Transform q) => new Pose(FtoU(q.position), FtoU(q.rotation));
private static unsafe void checkError()
{
if (FrozenWorld_GetError())
{
int bufsize = 256;
byte* buffer = stackalloc byte[bufsize];
int msgsize = FrozenWorld_GetErrorMessage(bufsize, buffer);
string msg = System.Text.Encoding.UTF8.GetString(buffer, msgsize);
throw new EngineException(msg);
}
}
public Plugin()
{
FrozenWorld_Init();
checkError();
}
private bool disposed = false;
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (disposed)
return;
disposed = true;
FrozenWorld_Destroy();
checkError();
}
~Plugin()
{
Dispose(false);
}
public static unsafe bool HasEngine()
{
bool haveEngine = false;
try
{
int versionBufferSize = 256;
byte* versionBuffer = stackalloc byte[versionBufferSize];
int versionSize = FrozenWorld_GetVersion(false, versionBufferSize, versionBuffer);
haveEngine = true;
Debug.Log($"Plugin Found engine size {versionSize}");
}
catch (Exception)
{
}
return haveEngine;
}
private string cachedCompact;
public string VersionCompact => cachedCompact ?? (cachedCompact = getVersion(false));
private string cachedDetail;
public string VersionDetailed => cachedDetail ?? (cachedDetail = getVersion(true));
private unsafe string getVersion(bool detail)
{
int versionBufferSize = (detail ? 4096 : 256);
byte* versionBuffer = stackalloc byte[versionBufferSize];
int versionSize = FrozenWorld_GetVersion(detail, versionBufferSize, versionBuffer);
return System.Text.Encoding.UTF8.GetString(versionBuffer, versionSize);
}
public class MetricsAccessor : IMetricsAccessor
{
internal FrozenWorld_Metrics fw_metrics;
// Merge and refreeze indicators
public bool RefitMergeIndicated { get { return fw_metrics.refitMergeIndicated; } }
public bool RefitRefreezeIndicated { get { return fw_metrics.refitRefreezeIndicated; } }
// Currently trackable fragments
public int NumTrackableFragments { get { return fw_metrics.numTrackableFragments; } }
// Alignment supports
public int NumVisualSupports { get { return fw_metrics.numVisualSupports; } }
public int NumVisualSupportAnchors { get { return fw_metrics.numVisualSupportAnchors; } }
public int NumIgnoredSupports { get { return fw_metrics.numIgnoredSupports; } }
public int NumIgnoredSupportAnchors { get { return fw_metrics.numIgnoredSupportAnchors; } }
// Visual deviation metrics
public float MaxLinearDeviation { get { return fw_metrics.maxLinearDeviation; } }
public float MaxLateralDeviation { get { return fw_metrics.maxLateralDeviation; } }
public float MaxAngularDeviation { get { return fw_metrics.maxAngularDeviation; } }
public float MaxLinearDeviationInFrustum { get { return fw_metrics.maxLinearDeviationInFrustum; } }
public float MaxLateralDeviationInFrustum { get { return fw_metrics.maxLateralDeviationInFrustum; } }
public float MaxAngularDeviationInFrustum { get { return fw_metrics.maxAngularDeviationInFrustum; } }
}
private MetricsAccessor metrics = new MetricsAccessor();
public IMetricsAccessor Metrics { get { return metrics; } }
unsafe public void Step_Init(Pose spongyHeadPose)
{
FrozenWorld_Step_Init();
checkError();
var pos = UtoF(spongyHeadPose.position);
var fwdir = UtoF(spongyHeadPose.rotation * Vector3.forward);
var updir = UtoF(spongyHeadPose.rotation * Vector3.up);
FrozenWorld_SetHead(FrozenWorld_Snapshot.SPONGY, &pos, &fwdir, &updir);
checkError();
}
unsafe public void Step_Finish()
{
FrozenWorld_Step_GatherSupports();
checkError();
FrozenWorld_Step_AlignSupports();
checkError();
fixed(FrozenWorld_Metrics* m = &(metrics.fw_metrics))
{
FrozenWorld_GetMetrics(m);
checkError();
}
}
unsafe public AnchorId[] GetFrozenAnchorIds()
{
int numAnchors = FrozenWorld_GetNumAnchors(FrozenWorld_Snapshot.FROZEN);
checkError();
var res = new AnchorId[numAnchors];
if (numAnchors > 0)
{
FrozenWorld_Anchor* fwa = stackalloc FrozenWorld_Anchor[numAnchors];
numAnchors = FrozenWorld_GetAnchors(FrozenWorld_Snapshot.FROZEN, numAnchors, fwa);
checkError();
for (int i = 0; i < numAnchors; i++)
{
res[i] = (AnchorId)fwa[i].anchorId;
}
}
return res;
}
unsafe public AnchorFragmentPose[] GetFrozenAnchors()
{
int numAnchors = FrozenWorld_GetNumAnchors(FrozenWorld_Snapshot.FROZEN);
checkError();
var res = new AnchorFragmentPose[numAnchors];
if (numAnchors > 0)
{
FrozenWorld_Anchor* fwa = stackalloc FrozenWorld_Anchor[numAnchors];
numAnchors = FrozenWorld_GetAnchors(FrozenWorld_Snapshot.FROZEN, numAnchors, fwa);
checkError();
for (int i = 0; i < numAnchors; i++)
{
res[i] = new AnchorFragmentPose()
{
anchorId = (AnchorId)fwa[i].anchorId,
fragmentPose = new FragmentPose()
{
fragmentId = (FragmentId)fwa[i].fragmentId,
pose = FtoU(fwa[i].transform)
}
};
}
}
return res;
}
unsafe public FragmentId GetMostSignificantFragmentId()
{
FrozenWorld_FragmentId res;
FrozenWorld_GetMostSignificantFragmentId(FrozenWorld_Snapshot.FROZEN, &res);
checkError();
return (FragmentId)res;
}
unsafe public void SetFrozenAnchorTransform(AnchorId anchorId, Pose pose)
{
var trans = UtoF(pose);
FrozenWorld_SetAnchorTransform(FrozenWorld_Snapshot.FROZEN, (FrozenWorld_AnchorId)anchorId, &trans);
checkError();
}
public void RemoveFrozenAnchor(AnchorId anchorId)
{
FrozenWorld_RemoveAnchor(FrozenWorld_Snapshot.FROZEN, (FrozenWorld_AnchorId)anchorId);
checkError();
}
public void RemoveFrozenEdge(AnchorId anchorId1, AnchorId anchorId2)
{
FrozenWorld_RemoveEdge(FrozenWorld_Snapshot.FROZEN, (FrozenWorld_AnchorId)anchorId1, (FrozenWorld_AnchorId)anchorId2);
checkError();
}
public void ClearFrozenAnchors()
{
FrozenWorld_ClearAnchors(FrozenWorld_Snapshot.FROZEN);
checkError();
}
unsafe public void ResetAlignment(Pose pose)
{
var alignment = UtoF(pose);
FrozenWorld_SetAlignment(&alignment);
}
unsafe public void AddSpongyAnchors(List<AnchorPose> anchors)
{
if (anchors.Count == 0)
{
return;
}
FrozenWorld_Anchor* fwa = stackalloc FrozenWorld_Anchor[anchors.Count];
for (int i = 0; i < anchors.Count; ++i)
{
fwa[i].anchorId = (FrozenWorld_AnchorId)anchors[i].anchorId;
fwa[i].fragmentId = UNKNOWN_FRAGMENT_ID;
fwa[i].transform = UtoF(anchors[i].pose);
}
FrozenWorld_AddAnchors(FrozenWorld_Snapshot.SPONGY, anchors.Count, fwa);
checkError();
}
unsafe public void AddFrozenAnchor(AnchorId id, Pose frozenPose)
{
FrozenWorld_Anchor fwa;
fwa.anchorId = (FrozenWorld_AnchorId)id;
fwa.fragmentId = UNKNOWN_FRAGMENT_ID;
fwa.transform = UtoF(frozenPose);
FrozenWorld_AddAnchors(FrozenWorld_Snapshot.FROZEN, 1, &fwa);
checkError();
}
unsafe public void MoveFrozenAnchor(AnchorId id, Pose frozenPose)
{
var trans = UtoF(frozenPose);
FrozenWorld_SetAnchorTransform(FrozenWorld_Snapshot.FROZEN, (FrozenWorld_AnchorId)id, &trans);
checkError();
}
public void ClearSpongyAnchors()
{
FrozenWorld_ClearAnchors(FrozenWorld_Snapshot.SPONGY);
checkError();
}
public void SetMostSignificantSpongyAnchorId(AnchorId anchorId)
{
FrozenWorld_SetMostSignificantAnchorId(FrozenWorld_Snapshot.SPONGY, (FrozenWorld_AnchorId)anchorId);
checkError();
}
unsafe public AnchorId GetMostSignificantFrozenAnchorId()
{
FrozenWorld_AnchorId res;
FrozenWorld_GetMostSignificantAnchorId(FrozenWorld_Snapshot.FROZEN, &res);
checkError();
return (AnchorId)res;
}
unsafe public AnchorRelevance[] GetSupportRelevances()
{
int numSupports = FrozenWorld_GetNumSupports();
checkError();
var res = new AnchorRelevance[numSupports];
if (numSupports > 0)
{
FrozenWorld_Support* fws = stackalloc FrozenWorld_Support[numSupports];
numSupports = FrozenWorld_GetSupports(numSupports, fws);
checkError();
for(int i = 0; i < numSupports; i++)
{
Debug.Assert(FtoU(fws[i].attachmentPoint.locationFromAnchor).Equals(Vector3.zero), "delocalized support not yet implemented");
var anchorId = (AnchorId)fws[i].attachmentPoint.anchorId;
Debug.Assert(!Array.Exists(res, x => x.anchorId == anchorId), "multiple supports per anchor not yet implemented");
res[i] = new AnchorRelevance()
{
anchorId = anchorId,
relevance = fws[i].relevance
};
}
}
return res;
}
public int GetNumFrozenEdges()
{
int numEdges = FrozenWorld_GetNumEdges(FrozenWorld_Snapshot.FROZEN);
checkError();
return numEdges;
}
unsafe public AnchorEdge[] GetFrozenEdges()
{
int numEdges = GetNumFrozenEdges();
checkError();
var res = new AnchorEdge[numEdges];
if (numEdges > 0)
{
FrozenWorld_Edge* fwe = stackalloc FrozenWorld_Edge[numEdges];
numEdges = FrozenWorld_GetEdges(FrozenWorld_Snapshot.FROZEN, numEdges, fwe);
checkError();
for (int i = 0; i < numEdges; i++)
{
res[i] = new AnchorEdge() { anchorId1 = (AnchorId)fwe[i].anchorId1, anchorId2 = (AnchorId)fwe[i].anchorId2 };
}
}
return res;
}
unsafe public void AddSpongyEdges(ICollection<AnchorEdge> edges)
{
if (edges.Count == 0)
{
return;
}
FrozenWorld_Edge* fwe = stackalloc FrozenWorld_Edge[edges.Count];
int i = 0;
foreach (var e in edges)
{
fwe[i].anchorId1 = (FrozenWorld_AnchorId)e.anchorId1;
fwe[i].anchorId2 = (FrozenWorld_AnchorId)e.anchorId2;
i += 1;
}
FrozenWorld_AddEdges(FrozenWorld_Snapshot.SPONGY, edges.Count, fwe);
checkError();
}
public void ClearSpongyEdges()
{
FrozenWorld_ClearEdges(FrozenWorld_Snapshot.SPONGY);
checkError();
}
public void ClearFrozenEdges()
{
FrozenWorld_ClearEdges(FrozenWorld_Snapshot.FROZEN);
checkError();
}
unsafe public void CreateAttachmentPointFromHead(Vector3 frozenPosition, out AnchorId anchorId, out Vector3 locationFromAnchor)
{
FrozenWorld_AttachmentPoint att;
FrozenWorld_Vector v = UtoF(frozenPosition);
FrozenWorld_Tracking_CreateFromHead(&v, &att);
checkError();
anchorId = (AnchorId)att.anchorId;
locationFromAnchor = FtoU(att.locationFromAnchor);
}
unsafe public void CreateAttachmentPointFromSpawner(AnchorId contextAnchorId, Vector3 contextLocationFromAnchor, Vector3 frozenPosition,
out AnchorId anchorId, out Vector3 locationFromAnchor)
{
FrozenWorld_AttachmentPoint context = new FrozenWorld_AttachmentPoint
{
anchorId = (FrozenWorld_AnchorId)contextAnchorId,
locationFromAnchor = UtoF(contextLocationFromAnchor)
};
FrozenWorld_AttachmentPoint att;
FrozenWorld_Vector v = UtoF(frozenPosition);
FrozenWorld_Tracking_CreateFromSpawner(&context, &v, &att);
checkError();
anchorId = (AnchorId)att.anchorId;
locationFromAnchor = FtoU(att.locationFromAnchor);
}
unsafe public bool ComputeAttachmentPointAdjustment(AnchorId oldAnchorId, Vector3 oldLocationFromAnchor,
out AnchorId newAnchorId, out Vector3 newLocationFromAnchor, out Pose adjustment)
{
FrozenWorld_AttachmentPoint attachmentPoint = new FrozenWorld_AttachmentPoint
{
anchorId = (FrozenWorld_AnchorId)oldAnchorId,
locationFromAnchor = UtoF(oldLocationFromAnchor)
};
FrozenWorld_Transform fwAdjustment;
bool adjusted = FrozenWorld_RefitRefreeze_CalcAdjustment(&attachmentPoint, &fwAdjustment);
checkError();
newAnchorId = (AnchorId)attachmentPoint.anchorId;
newLocationFromAnchor = FtoU(attachmentPoint.locationFromAnchor);
adjustment = FtoU(fwAdjustment);
return adjusted;
}
unsafe public Vector3 MoveAttachmentPoint(Vector3 newFrozenLocation, AnchorId anchorId, Vector3 locationFromAnchor)
{
FrozenWorld_Vector targetLocation = UtoF(newFrozenLocation);
FrozenWorld_AttachmentPoint attachmentPoint = new FrozenWorld_AttachmentPoint
{
anchorId = (FrozenWorld_AnchorId)anchorId,
locationFromAnchor = UtoF(locationFromAnchor)
};
FrozenWorld_Tracking_Move(&targetLocation, &attachmentPoint);
checkError();
return FtoU(attachmentPoint.locationFromAnchor);
}
unsafe public Pose GetSpongyHead()
{
FrozenWorld_Vector pos;
FrozenWorld_Vector fwdir;
FrozenWorld_Vector updir;
FrozenWorld_GetHead(FrozenWorld_Snapshot.SPONGY, &pos, &fwdir, &updir);
checkError();
return new Pose(FtoU(pos), Quaternion.LookRotation(FtoU(fwdir), FtoU(updir)));
}
unsafe public Pose GetAlignment()
{
FrozenWorld_Transform spongyFromFrozenTrans;
FrozenWorld_GetAlignment(&spongyFromFrozenTrans);
checkError();
return FtoU(spongyFromFrozenTrans);
}
unsafe public bool Refreeze(out FragmentId mergedId, out FragmentId[] absorbedFragments)
{
if (!FrozenWorld_RefitRefreeze_Init())
{
checkError();
mergedId = GetMostSignificantFragmentId();
absorbedFragments = new FragmentId[0];
return false;
}
checkError();
FrozenWorld_RefitRefreeze_Prepare();
checkError();
int bufSize = FrozenWorld_RefitRefreeze_GetNumAdjustedFragments();
checkError();
FrozenWorld_FragmentId* buf = stackalloc FrozenWorld_FragmentId[bufSize];
int numAffected = FrozenWorld_RefitRefreeze_GetAdjustedFragmentIds(bufSize, buf);
checkError();
absorbedFragments = new FragmentId[numAffected];
for (int i = 0; i < numAffected; ++i)
{
absorbedFragments[i] = (FragmentId)buf[i];
}
FrozenWorld_FragmentId mergedFragmentId;
FrozenWorld_RefitRefreeze_GetMergedFragmentId(&mergedFragmentId);
checkError();
mergedId = (FragmentId)mergedFragmentId;
return true;
}
unsafe public void RefreezeFinish()
{
FrozenWorld_RefitRefreeze_Apply();
checkError();
}
unsafe public bool Merge(out FragmentId targetFragment, out FragmentPose[] mergedFragments)
{
targetFragment = FragmentId.Invalid;
if (!FrozenWorld_RefitMerge_Init())
{
checkError();
targetFragment = GetMostSignificantFragmentId();
mergedFragments = new FragmentPose[0];
return false;
}
checkError();
FrozenWorld_RefitMerge_Prepare();
checkError();
int bufSize = FrozenWorld_RefitMerge_GetNumAdjustedFragments();
checkError();
FrozenWorld_RefitMerge_AdjustedFragment* buf = stackalloc FrozenWorld_RefitMerge_AdjustedFragment[bufSize];
int numAdjustedFragments = FrozenWorld_RefitMerge_GetAdjustedFragments(bufSize, buf);
checkError();
mergedFragments = new FragmentPose[numAdjustedFragments];
for (int i = 0; i < numAdjustedFragments; i++)
{
var fragmentAdjust = new FragmentPose() { fragmentId = (FragmentId)buf[i].fragmentId, pose = FtoU(buf[i].adjustment) };
mergedFragments[i] = fragmentAdjust;
}
FrozenWorld_FragmentId mergedFragmentId;
FrozenWorld_RefitMerge_GetMergedFragmentId(&mergedFragmentId);
checkError();
targetFragment = (FragmentId)mergedFragmentId;
FrozenWorld_RefitMerge_Apply();
checkError();
return true;
}
/// <summary>
/// Create a serializer of frozen world state
/// </summary>
/// <param name="startTime"></param>
/// <returns></returns>
public IPluginSerializer CreateSerializer(float startTime = 0.0f) => new Serializer(this, startTime);
/// <summary>
/// Class to capture and serialize frozen world state to storage.
/// </summary>
public class Serializer: IPluginSerializer
{
private FrozenWorld_Serialize_Stream stream;
private float lastWriteStreamTime;
public long BytesSerialized { get; private set; }
public long BytesPending
{
get { return stream.numBytesBuffered; }
}
public float Time
{
get { return stream.time; }
set { stream.time = value; }
}
public bool IncludePersistent
{
get { return stream.includePersistent; }
set { stream.includePersistent = value; }
}
public bool IncludeTransient
{
get { return stream.includeTransient; }
set { stream.includeTransient = value; }
}
/// <summary>
/// Open serialization stream for writing FrozenWorld state
/// </summary>
/// <param name="plugin">Unused dummy argument to ensure proper initialization order</param>
/// <param name="startTime">Relative time stamp initialized into the stream</param>
public Serializer(IPlugin plugin, float startTime = 0.0f)
{
stream.time = startTime;
stream.includePersistent = true;
stream.includeTransient = true;
unsafe
{
fixed (FrozenWorld_Serialize_Stream* fixedStreamPtr = &stream)
{
FrozenWorld_Serialize_Open(fixedStreamPtr);
checkError();
}
}
}
public void Restart()
{
// avoid diagnostic error due to already-gathered record data
stream.numBytesBuffered = 0;
// properly offset first record after reopen from last written record
float reopenStreamTime = stream.time;
stream.time = lastWriteStreamTime;
unsafe
{
fixed (FrozenWorld_Serialize_Stream* fixedStreamPtr = &stream)
{
FrozenWorld_Serialize_Close(fixedStreamPtr);
checkError();
FrozenWorld_Serialize_Open(fixedStreamPtr);
checkError();
}
}
// restore next record time (in case it was set before reopen)
stream.time = reopenStreamTime;
BytesSerialized = 0;
}
public void GatherRecord()
{
unsafe
{
fixed (FrozenWorld_Serialize_Stream* fixedStreamPtr = &stream)
{
FrozenWorld_Serialize_Gather(fixedStreamPtr);
checkError();
}
}
}
public async Task WriteRecordToAsync(Stream destinationStream, bool flush = true)
{
lastWriteStreamTime = stream.time;
byte[] buffer = new byte[0x1000];
while (stream.numBytesBuffered > 0)
{
int numBytesRead;
unsafe
{
fixed (byte* fixedBufferPtr = buffer)
{
fixed (FrozenWorld_Serialize_Stream* fixedStreamPtr = &stream)
{
numBytesRead = FrozenWorld_Serialize_Read(fixedStreamPtr, buffer.Length, fixedBufferPtr);
checkError();
}
}
}
await destinationStream.WriteAsync(buffer, 0, numBytesRead);
BytesSerialized += numBytesRead;
if (flush)
{
await destinationStream.FlushAsync();
}
}
}
public List<byte[]> ReadRecordData()
{
var dataBlocks = new List<byte[]>();
lastWriteStreamTime = stream.time;
while (stream.numBytesBuffered > 0)
{
int dataBlockSize = stream.numBytesBuffered;
byte[] dataBlock = new byte[dataBlockSize];
unsafe
{
fixed (byte* fixedDataBlockPtr = dataBlock)
{
fixed (FrozenWorld_Serialize_Stream* fixedStreamPtr = &stream)
{
int numBytesRead = FrozenWorld_Serialize_Read(fixedStreamPtr, dataBlockSize, fixedDataBlockPtr);
checkError();
Debug.Assert(numBytesRead == dataBlockSize);
}
}
}
dataBlocks.Add(dataBlock);
BytesSerialized += dataBlockSize;
}
return dataBlocks;
}
~Serializer()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected void Dispose(bool disposing)
{
if (stream.handle != 0)
{
unsafe
{
fixed (FrozenWorld_Serialize_Stream* fixedStreamPtr = &stream)
{
FrozenWorld_Serialize_Close(fixedStreamPtr);
// Suppress error reporting if called from finalizer
if (disposing)
{
checkError();
}
}
}
}
}
}
/// <summary>
/// Create a frozen world state deserializer.
/// </summary>
/// <returns>The deserializer</returns>
public IPluginDeserializer CreateDeserializer() => new Deserializer(this);
/// <summary>
/// Class to handle deserialization of frozen world state
/// </summary>
public class Deserializer: IPluginDeserializer
{
private FrozenWorld_Deserialize_Stream stream;
public float Time
{
get { return stream.time; }
set { stream.time = value; }
}
public bool IncludePersistent
{
get { return stream.includePersistent; }
set { stream.includePersistent = value; }
}
public bool IncludeTransient
{
get { return stream.includeTransient; }
set { stream.includeTransient = value; }
}
/// <summary>
/// Open deserialization stream for reading FrozenWorld state
/// </summary>
/// <param name="plugin">Unused dummy argument to ensure proper initialization order</param>
public Deserializer(IPlugin plugin)
{
stream.time = 0.0f;
stream.includePersistent = true;
stream.includeTransient = true;
unsafe
{
fixed (FrozenWorld_Deserialize_Stream* fixedStreamPtr = &stream)
{
FrozenWorld_Deserialize_Open(fixedStreamPtr);
checkError();
}
}
}
public async Task ReadRecordFromAsync(Stream sourceStream)
{
byte[] buffer = new byte[0x1000];
while (stream.numBytesRequired > 0)
{
int numBytesRead = await sourceStream.ReadAsync(buffer, 0, Math.Min(stream.numBytesRequired, buffer.Length));
unsafe
{
fixed (byte* fixedBufferPtr = buffer)
{
fixed (FrozenWorld_Deserialize_Stream* fixedStreamPtr = &stream)
{
FrozenWorld_Deserialize_Write(fixedStreamPtr, numBytesRead, fixedBufferPtr);
checkError();
}
}
}
}
}
public void ApplyRecord()
{
unsafe
{
fixed (FrozenWorld_Deserialize_Stream* fixedStreamPtr = &stream)
{
FrozenWorld_Deserialize_Apply(fixedStreamPtr);
checkError();
}
}
}
~Deserializer()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected void Dispose(bool disposing)
{
if (stream.handle != 0)
{
unsafe
{
fixed (FrozenWorld_Deserialize_Stream* fixedStreamPtr = &stream)
{
FrozenWorld_Deserialize_Close(fixedStreamPtr);
// Suppress error reporting if called from finalizer
if (disposing)
{
checkError();
}
}
}
}
}
}
}
}