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Changelog

All notable changes to Linux Game Bench will be documented here.

2026-01-24

Added

  • User Profile Pages (/profile.html?user={username}) - view any user's public benchmarks
  • Leaderboard Page (/leaderboard.html) - top viewed profiles
  • Profile View Counter (IP-based, max 1 per day)
  • Like Button on profile page benchmarks
  • Quick Stats Bar on profiles (Benchmarks, Games, GPUs, CPUs, OS)

2026-01-23

Added

  • Screenshot upload for benchmarks (Free: 1, Premium: 5 per benchmark)
  • Lightbox with keyboard navigation for screenshots
  • Like count badge on My Benchmarks cards
  • FAQ entry for driver version detection (install mesa-utils or nvidia-utils)

Fixed

  • Like button now disabled for own benchmarks
  • iOS touch/hover issues on buttons
  • Summary row now updates FPS values when Main Filter is applied (no need to expand first)
  • Driver version detection fallback via vulkaninfo for AMD/Mesa GPUs
  • Consistent terminology: "None" instead of "Off" for game settings (RT, Frame Gen, AA)

2026-01-22

Added

  • Like/Unlike benchmarks feature (premium)
  • Report benchmark feature
  • Premium tiers (Bronze, Silver, Gold) with badges and stars
  • Liked benchmarks filter in My Benchmarks

Fixed

  • Frame Distribution hidden when compare is active
  • Compare filter excludes currently selected Main run

2026-01-21

Added

  • Hardware comparison view on homepage
  • Frame Distribution chart in comparison view

2026-01-17

Fixed

  • Layout shift when pagination changes
  • Multi-GPU sensor metrics display

Added

  • Page size selector (5/10/25/50 benchmarks per page)

2026-01-07

Changed

  • Documentation restructure

Fixed

  • BASE_URL default configuration

2026-01-06

Added

  • Email authentication (register, verify, login, password reset)
  • Two-factor authentication (2FA/TOTP)
  • JWT tokens with 30-day expiry
  • CLI login with 2FA support

2026-01-05

Added

  • openSUSE Tumbleweed support

2026-01-01

Added

  • Initial release
  • Steam game detection and benchmarking
  • MangoHud integration for frametime recording
  • HTML reports with interactive charts
  • Upload to community database
  • Multi-GPU support
  • Game settings tracking (preset, RT, upscaling, etc.)