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Matrix3.purs
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66 lines (57 loc) · 2.18 KB
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-----------------------------------------------------------------------------
--
-- Module : Matrix3
-- Copyright : Jürgen Nicklisch-Franken
-- License : Apache-2.0
--
-- Maintainer : jnf@arcor.de
-- Stability :
-- Portability :
--
-- | Matrix manipulation for WebGL
--
-----------------------------------------------------------------------------
module Data.Matrix3 where
import Prelude ((*), (+), (-), ($), (/), (==))
import Data.TypeNat (Four, Three)
import Data.Matrix (Mat(Mat), fromArray)
import Data.Maybe (Maybe(Just, Nothing))
import Partial.Unsafe (unsafeCrashWith)
type Mat3 = Mat Three Number
mat3 :: Array Number -> Mat3
mat3 = fromArray
identity :: Mat3
identity = Mat
[1.0,0.0,0.0,
0.0,1.0,0.0,
0.0,0.0,1.0]
normalFromMat4 :: Mat Four Number -> Maybe Mat3
normalFromMat4 (Mat [a00, a01, a02, a03, a10, a11, a12, a13, a20, a21, a22, a23, a30, a31, a32, a33]) =
let b00 = a00 * a11 - a01 * a10
b01 = a00 * a12 - a02 * a10
b02 = a00 * a13 - a03 * a10
b03 = a01 * a12 - a02 * a11
b04 = a01 * a13 - a03 * a11
b05 = a02 * a13 - a03 * a12
b06 = a20 * a31 - a21 * a30
b07 = a20 * a32 - a22 * a30
b08 = a20 * a33 - a23 * a30
b09 = a21 * a32 - a22 * a31
b10 = a21 * a33 - a23 * a31
b11 = a22 * a33 - a23 * a32
-- Calculate the determinant
det_ = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06
in if (det_ == 0.0)
then Nothing
else let det = 1.0 / det_
in Just $ Mat [
(a11 * b11 - a12 * b10 + a13 * b09) * det,
(a12 * b08 - a10 * b11 - a13 * b07) * det,
(a10 * b10 - a11 * b08 + a13 * b06) * det,
(a02 * b10 - a01 * b11 - a03 * b09) * det,
(a00 * b11 - a02 * b08 + a03 * b07) * det,
(a01 * b08 - a00 * b10 - a03 * b06) * det,
(a31 * b05 - a32 * b04 + a33 * b03) * det,
(a32 * b02 - a30 * b05 - a33 * b01) * det,
(a30 * b04 - a31 * b02 + a33 * b00) * det]
normalFromMat4 _ = unsafeCrashWith "Matrix4>>normalFromMat4: Impossible!"