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composing.bas
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134 lines (106 loc) · 3.51 KB
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' FBTilengine - FreeBasic binding for Tilengine - 2D retro graphics engine
' 2018 MyTDT-MySoft
'
' Screen composition using the built-in SDL2 window
#include "Tilengine.bi"
#define ScrWIDTH 320
#define ScrHEIGHT 240
enum Sprites
SprPlayer
MAX_SPRITE
end enum
enum AllSprites
DinoU , DinoU1 , DinoU2
DinoD , DinoD1 , DinoD2
DinoL , DinoL1 , DinoL2
DinoR , DinoR1 , DinoR2
end enum
enum Animations
AnimOcean
MAX_ANIMATION
end enum
enum
LayerFore
LayerBack
MAX_LAYER
end enum
' Begin of main program *******************************************************
TLN_Init(ScrWIDTH, ScrHEIGHT, MAX_LAYER,MAX_SPRITE,MAX_ANIMATION)
dim shared as TLN_Bitmap bmBackground , bmSprites, bmMist
TLN_SetLoadPath("assets/_png")
bmBackground = TLN_LoadBitmap("background.png")
bmSprites = TLN_LoadBitmap("sprites.png")
bmMist = TLN_LoadBitmap("mist2.png")
' Create Sprites
dim as TLN_SpriteData aDino(11)
for N as integer = 0 to ubound(aDino)
with aDino(N)
.x = N*64 : .y = 5*64
.w = 64 : .h = 64
end with
next N
var DinoSprites = TLN_CreateSpriteset( bmSprites , @aDino(0) , ubound(aDino)+1 )
TLN_CreateWindow (null, CWF_S2 or CWF_NEAREST or CWF_VSYNC)
TLN_DisableCRTEffect()
TLN_DisableBGColor ()
TLN_SetBgBitmap( bmBackground )
' palette animation of background
dim as TLN_ColorStrip OceanStrips(...) = { _
(8 , 54 , ( 63-54 ) , 1 ) , _
(8 , 67 , ( 79-67 ) , 1 ) , _
(8 , 83 , ( 96-83 ) , 1 ) , _
(8 , 99 , (111-99 ) , 1 ) , _
(8 , 115 , (127-115) , 1 ) }
var BgPal = TLN_GetBitmapPalette( bmBackground )
var OceanCycle = TLN_CreateCycle(null,5,@OceanStrips(0))
TLN_SetPaletteAnimation( AnimOcean , BgPal , OceanCycle , true )
' mist layer
const MistRows = 240\16, MistCols = 640\16
const TilesInBmp = MistRows*MistCols
static as TLN_TileAttributes aMistAtt( TilesInBmp-1 )
static as Tile aMistMap( TilesInBmp-1 )
for N as integer = 0 to TilesInBmp-1
aMistMap(N).index = N+1
aMistMap(N).flags = 0 'FLAG_PRIORITY
aMistAtt(N).type = 1
aMistAtt(N).priority = false
next N
var MistPit = TLN_GetBitmapPitch( bmMist )
var MistPal = TLN_GetBitmapPalette( bmMist )
var MistSet = TLN_CreateTileset(TilesInBmp,16,16,MistPal,0,@aMistAtt(0))
var MistMap = TLN_CreateTilemap(MistRows,MistCols,@aMistMap(0),&hFF8844,MistSet)
for iY as integer = 0 to MistRows-1
for iX as integer = 0 to MistCols-1
var pTileSrc = TLN_GetBitmapPtr( bmMist , iX*16 , iY*16 )
TLN_SetTilesetPixels( MistSet , iY*MistCols+iX+1 , pTileSrc , MistPit )
next iX
next iY
'TLN_SetLayerBitmap( LayerFore , bmMist )
TLN_SetLayer( LayerFore , MistSet , MistMap )
TLN_SetLayerBlendMode( LayerFore , BLEND_ADD , 0 )
'sprite
TLN_ConfigSprite( sprPlayer , DinoSprites , 0 ) 'FLAG_FLIPX
TLN_SetSpritePicture( sprPlayer , DinoR )
TLN_SetSpriteScaling( sprPlayer , 2 , 2 )
dim as integer iFrameNum = 0
dim as integer iMistX, iMistY, iDinoX
dim as longint llOldTicks, llFrameTicks
const TPS = 6000, cFPS = 120
#define Ticks() (TLN_GetTicks()*clngint(6))
' main loop
while (TLN_ProcessWindow())
if abs(Ticks()-llOldTicks) > TPS then llOldTicks = Ticks()
while abs(Ticks()-llOldTicks) > (TPS\cFPS)
if (iFrameNum and 3)=0 then
iMistX -= 1
TLN_SetSpritePicture( sprPlayer , DinoR+((iFrameNum\8) mod 2) )
end if
if (iFrameNum and 7)=0 then iMistY -= 1
TLN_SetLayerPosition( LayerFore , iMistX , iMistY )
TLN_SetSpritePosition( sprPlayer , iDinoX-64 , 140 )
iDinoX = (iDinoX+1) mod (320+128)
iFrameNum += 1 : llOldTicks += (TPS\cFPS)
wend
TLN_DrawFrame(iFrameNum)
wend
' End of main program *********************************************************