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Shadow.elm
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module Style.Shadow exposing (box, deep, drop, glow, innerGlow, inset, simple, text, textGlow)
{-| Shadows
If multiple shadows are set, they will stack.
# Easy Presets
These can be used directly as properties.
import Color
import Style exposing (..)
import Style.Shadow as Shadow
style MyStyleWithShadow
[ Shadow.glow Color.red 5
]
style MyStyleWithMultipleShadow
[ Shadow.glow Color.red 5
, Shadow.glow Color.blue 15
]
@docs simple, deep, glow, innerGlow, textGlow
# Advanced Shadows
You can also have more control over the paraters of the shadow, such as the `Shadow.box` shown below.
import Color
import Style exposing (..)
import Style.Shadow as Shadow
style MyStyleWithShadow
[ Shadow.box
{ offset = ( 0, 0 )
, size = 5
, blur = 2
, color = Color.blue
}
]
@docs box, drop, inset, text
-}
import Color exposing (Color)
import Style exposing (Property)
import Style.Internal.Model as Internal
{-| A simple glow by specifying the color and size.
-}
glow : Color -> Float -> Property class variation
glow color size =
Internal.Shadows
[ Internal.ShadowModel
{ kind = "box"
, offset = ( 0, 0 )
, size = size
, blur = size * 2
, color = color
}
]
{-| -}
innerGlow : Color -> Float -> Property class variation
innerGlow color size =
Internal.Shadows
[ Internal.ShadowModel
{ kind = "inset"
, offset = ( 0, 0 )
, size = size
, blur = size * 2
, color = color
}
]
{-| -}
textGlow : Color -> Float -> Property class variation
textGlow color size =
Internal.Shadows
[ Internal.ShadowModel
{ kind = "text"
, offset = ( 0, 0 )
, size = size
, blur = size * 2
, color = color
}
]
{-| A nice preset box shadow.
-}
simple : Property class variation
simple =
Internal.Shadows
[ boxHelper
{ color = Color.rgba 0 0 0 0.5
, offset = ( 0, 29 )
, blur = 32
, size = -20
}
, boxHelper
{ color = Color.rgba 0 0 0 0.25
, offset = ( 0, 4 )
, blur = 11
, size = -3
}
]
{-| A nice preset box shadow that's deeper than `simple`.
-}
deep : Property class variation
deep =
box
{ color = Color.rgba 0 0 0 0.2
, offset = ( 0, 14 )
, blur = 20
, size = -12
}
{-| -}
box :
{ offset : ( Float, Float )
, size : Float
, blur : Float
, color : Color
}
-> Property class variation
box shadow =
Internal.Shadows
[ boxHelper shadow
]
boxHelper : { a | blur : Float, color : Color, offset : ( Float, Float ), size : Float } -> Internal.ShadowModel
boxHelper { offset, size, blur, color } =
Internal.ShadowModel
{ kind = "box"
, offset = offset
, size = size
, blur = blur
, color = color
}
{-| -}
inset :
{ offset : ( Float, Float )
, size : Float
, blur : Float
, color : Color
}
-> Property class variation
inset { offset, blur, color, size } =
Internal.Shadows
[ Internal.ShadowModel
{ kind = "inset"
, offset = offset
, size = size
, blur = blur
, color = color
}
]
{-| -}
text :
{ offset : ( Float, Float )
, blur : Float
, color : Color
}
-> Property class variation
text { offset, blur, color } =
Internal.Shadows
[ Internal.ShadowModel
{ kind = "text"
, offset = offset
, size = 0
, blur = blur
, color = color
}
]
{-| A drop shadow will add a shadow to whatever shape you give it.
So, if you apply a drop shadow to an image with an alpha channel, the shadow will appear around the eges.
-}
drop :
{ offset : ( Float, Float )
, blur : Float
, color : Color
}
-> Property class variation
drop { offset, blur, color } =
Internal.Filters
[ Internal.DropShadow
{ offset = offset
, size = 0
, blur = blur
, color = color
}
]