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Copy pathmain.py
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174 lines (140 loc) · 4.37 KB
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import pygame
import random
import math
from pygame import mixer
# Initialize the pygame
pygame.init()
# Set the screen size
screen = pygame.display.set_mode((800,600))
# Sound
mixer.music.load("background.wav")
mixer.music.play(-1)
# set the caption of the window title
pygame.display.set_caption('Galatic Battle 1.0')
# set the icon of window
icon = pygame.image.load('ufo.png')
pygame.display.set_icon(icon)
#Player
playerimg = pygame.image.load('spaceship.png')
playerX = 370
playerY = 480
player_xchange = 0
speedx = 0.4
#Enemy
enemyimg = pygame.image.load('enemy.png')
enemyX = random.randint(0,800)
enemyY = random.randint(50,150)
enemy_xchange = 0.3
enemy_ychange = 40
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('enemy.png'))
enemyX.append(random.randint(0, 736))
enemyY.append(random.randint(50, 150))
enemyX_change.append(0.4)
enemyY_change.append(40)
#Bullet
bulletimg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bullet_xchange = 0
bullet_ychange = 0.9
bullet_state = 'ready'
# Score
score_value = 0
font = pygame.font.Font('freesansbold.ttf', 32)
textX = 10
testY = 10
# Game Over
over_font = pygame.font.Font('freesansbold.ttf', 64)
def show_score(x, y):
score = font.render("Score : " + str(score_value), True, (255, 255, 255))
screen.blit(score, (x, y))
#Functions
def game_over_text():
over_text = over_font.render("GAME OVER", True, (255, 255, 255))
screen.blit(over_text, (200, 250))
def player(x,y):
screen.blit(playerimg,(x,y))
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def bullet(x,y):
global bullet_state
bullet_state = 'fire'
screen.blit(bulletimg,(x + 12 ,y + 9))
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt(math.pow(enemyX - bulletX, 2) + (math.pow(enemyY - bulletY, 2)))
if distance < 27:
return True
else:
return False
# Game loop
running = True
while running:
screen.fill((10,10,10))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
print('Key is pressed...')
if event.key == pygame.K_LEFT:
player_xchange = -speedx
if event.key == pygame.K_RIGHT:
player_xchange = speedx
if event.key == pygame.K_SPACE:
if bullet_state is "ready":
bulletSound = mixer.Sound("laser.wav")
bulletSound.play()
# Get the current x cordinate of the spaceship
bulletX = playerX
bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
player_xchange = 0
print("Key is released...")
playerX += player_xchange
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
#----------------------------------------
# Enemy Movement
for i in range(num_of_enemies):
# Game Over
if enemyY[i] > 440:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 0.3
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -0.3
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
explosionSound = mixer.Sound("explosion.wav")
explosionSound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0, 736)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
# Bullet Movement
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state is "fire":
bullet(bulletX, bulletY)
bulletY -= bullet_ychange
player(playerX, playerY)
show_score(textX, testY)
pygame.display.update()