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default.districts_wonders_config.txt
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233 lines (209 loc) · 8.25 KB
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[======================================================================= NOTE =======================================================================]
[Instead of editing this file, changes to the settings should be placed in either the scenario or user config files. The scenario config file must ]
[be named scenario.districts_wonders_config.txt and must be located in your scenario search folder. Of course it only applies if you are using a ]
[scenario. The user config file must be named user.districts_wonders_config.txt and located in the C3X folder, which is the folder where this file ]
[is. When creating scenario or user configs, note that all wonders defined here will be removed and only your scenario or user-defined districts will]
[be used. ]
[====================================================================================================================================================]
[
; Wonder config fields (each Wonder block begins with "#Wonder")
; - name : Text (required). Must match the in-game Wonder improvement name.
; - buildable_on : Comma-separated tile types: desert, plains, grassland, tundra, floodplain, hills, mountains, volcano,
coast, sea, ocean, snow-forest, snow-mountains, snow-volcano, lake.
; - buildable_on_rivers : 0 or 1. If 1, Wonder can only be built if tile has river.
; - buildable_adjacent_to : Same as buildable_on, plus "city".
; - buildable_adjacent_to_overlays : Same overlay list as districts.
; - buildable_by_civs : Comma-separated civ names (e.g., Romans, Egyptians).
; - buildable_by_civ_traits : Comma-separated trait names (e.g., Commercial, Militaristic).
; - buildable_by_civ_govs : Comma-separated government names (e.g., Republic, Monarchy).
; - buildable_by_civ_cultures : Comma-separated culture names (e.g., EURO, ASIAN).
; - img_path : Text. PCX filename (under Art/Districts/1200/). Defaults to Wonders.pcx if omitted.
; - img_construct_row : Number (required). Row index in the PCX for the "under construction" wonder art (0-based).
; - img_construct_column : Number (required). Column index in the PCX for the "under construction" wonder art (0-based).
; - img_row : Number (required). Row index in the PCX for the completed wonder art (0-based).
; - img_column : Number (required). Column index in the PCX for the completed wonder art (0-based).
; - enable_img_alt_dir : 0 or 1. If 1, use alternate art when river/city direction implies a flip (see img_alt_dir_* fields).
; - img_alt_dir_construct_row : Number. Row index for alternate "under construction" art (0-based).
; - img_alt_dir_construct_column : Number. Column index for alternate "under construction" art (0-based).
; - img_alt_dir_row : Number. Row index for alternate completed art (0-based).
; - img_alt_dir_column : Number. Column index for alternate completed art (0-based).
; - custom_width : Number (pixels). Override wonder sprite width. (default: 128)
; - custom_height : Number (pixels). Override wonder sprite height. (default: 64)
]
#Wonder
name = The Pyramids
buildable_on = desert
img_path = Wonders.pcx
img_construct_row = 0
img_construct_column = 0
img_row = 0
img_column = 1
#Wonder
name = The Hanging Gardens
img_path = Wonders.pcx
img_construct_row = 0
img_construct_column = 2
img_row = 0
img_column = 3
#Wonder
name = The Oracle
buildable_on = hills
img_path = Wonders.pcx
img_construct_row = 1
img_construct_column = 0
img_row = 1
img_column = 1
#Wonder
name = The Temple of Artemis
img_path = Wonders.pcx
img_construct_row = 1
img_construct_column = 2
img_row = 1
img_column = 3
#Wonder
name = The Mausoleum of Mausollos
img_path = Wonders.pcx
img_construct_row = 2
img_construct_column = 0
img_row = 2
img_column = 1
#Wonder
name = The Statue of Zeus
img_path = Wonders.pcx
img_construct_row = 2
img_construct_column = 2
img_row = 2
img_column = 3
#Wonder
name = The Great Library
img_path = Wonders.pcx
img_construct_row = 3
img_construct_column = 0
img_row = 3
img_column = 1
#Wonder
name = Copernicus' Observatory
img_path = Wonders.pcx
img_construct_row = 3
img_construct_column = 2
img_row = 3
img_column = 3
#Wonder
name = JS Bach's Cathedral
img_path = Wonders_2.pcx
img_construct_row = 0
img_construct_column = 0
img_row = 0
img_column = 1
#Wonder
name = Newton's University
img_path = Wonders_2.pcx
img_construct_row = 0
img_construct_column = 2
img_row = 0
img_column = 3
#Wonder
name = SETI program
img_path = Wonders_2.pcx
img_construct_row = 1
img_construct_column = 0
img_row = 1
img_column = 1
#Wonder
name = Shakespeare's Theater
img_path = Wonders_2.pcx
img_construct_row = 1
img_construct_column = 2
img_row = 1
img_column = 3
#Wonder
name = Sistine Chapel
img_path = Wonders_2.pcx
img_construct_row = 2
img_construct_column = 0
img_row = 2
img_column = 1
#Wonder
name = The Great Lighthouse
buildable_on = coast
img_path = Wonders_2.pcx
img_construct_row = 2
img_construct_column = 2
img_row = 2
img_column = 3
#Wonder
name = The Colossus
buildable_on = coast
enable_img_alt_dir = 1
img_path = Wonders_2.pcx
img_construct_row = 3
img_construct_column = 0
img_row = 3
img_column = 1
img_alt_dir_construct_row = 3
img_alt_dir_construct_column = 2
img_alt_dir_row = 3
img_alt_dir_column = 3
#Wonder
name = Hoover Dam
buildable_on = mountains
buildable_on_rivers = 1
enable_img_alt_dir = 1
img_path = Wonders_3.pcx
img_construct_row = 0
img_construct_column = 0
img_row = 0
img_column = 1
img_alt_dir_construct_row = 0
img_alt_dir_construct_column = 2
img_alt_dir_row = 0
img_alt_dir_column = 3
#Wonder
name = Apollo Program
img_path = SmallWonders.pcx
img_construct_row = 0
img_construct_column = 0
img_row = 0
img_column = 1
#Wonder
name = Forbidden Palace
img_path = SmallWonders.pcx
img_construct_row = 0
img_construct_column = 2
img_row = 0
img_column = 3
#Wonder
name = Intelligence Agency
img_path = SmallWonders.pcx
img_construct_row = 1
img_construct_column = 0
img_row = 1
img_column = 1
#Wonder
name = The Pentagon
img_path = SmallWonders.pcx
img_construct_row = 1
img_construct_column = 2
img_row = 1
img_column = 3
#Wonder
name = Military Academy
img_path = SmallWonders.pcx
img_construct_row = 2
img_construct_column = 0
img_row = 2
img_column = 1
#Wonder
name = Iron Works
img_path = SmallWonders.pcx
img_construct_row = 2
img_construct_column = 2
img_row = 2
img_column = 3
#Wonder
name = Wall Street
img_path = SmallWonders.pcx
img_construct_row = 3
img_construct_column = 0
img_row = 3
img_column = 1