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VectorLayerModule.cs
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345 lines (304 loc) · 10.4 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Mapbox.BaseModule.Data.DataFetchers;
using Mapbox.BaseModule.Data.Interfaces;
using Mapbox.BaseModule.Data.Tasks;
using Mapbox.BaseModule.Data.Tiles;
using Mapbox.BaseModule.Map;
using Mapbox.BaseModule.Unity;
using Mapbox.BaseModule.Utilities;
using Mapbox.VectorModule.MeshGeneration;
using UnityEngine;
using Console = System.Console;
namespace Mapbox.VectorModule
{
public class VectorLayerModule : ILayerModule
{
private Source<VectorData> _vectorSource;
private MeshGenerationUnit _meshGenerationUnit;
private VectorModuleSettings _vectorModuleSettings;
private IMapInformation _mapInformation;
private HashSet<CanonicalTileId> _retainedTiles;
private HashSet<CanonicalTileId> _activeTiles;
private HashSet<CanonicalTileId> _readyTiles;
private HashSet<CanonicalTileId> _visibleTiles;
public VectorLayerModule(IMapInformation mapInformation, Source<VectorData> source, MeshGenerationUnit meshGenerator, VectorModuleSettings vectorModuleSettings = null) : base()
{
_mapInformation = mapInformation;
_vectorSource = source;
_meshGenerationUnit = meshGenerator;
_vectorModuleSettings = vectorModuleSettings ?? new VectorModuleSettings();
_readyTiles = new HashSet<CanonicalTileId>();
_vectorSource.CacheItemDisposed += ClearDisposedDataVisual;
_retainedTiles = new HashSet<CanonicalTileId>();
_activeTiles = new HashSet<CanonicalTileId>();
_visibleTiles = new HashSet<CanonicalTileId>();
}
public virtual IEnumerator Initialize()
{
yield return _vectorSource.Initialize();
yield return _meshGenerationUnit.Initialize();
}
public virtual void LoadTempTile(UnityMapTile tile)
{
}
public virtual bool LoadInstant(UnityMapTile unityTile)
{
var targetId = GetTargetTileId(unityTile.CanonicalTileId);
if (_readyTiles.Contains(targetId))
return true;
//Debug.Log(string.Format("Load Instant {0}, {1}, {2}" ,unityTile.CanonicalTileId, _vectorSource.CheckInstantData(unityTile.CanonicalTileId), _visualCache.ContainsKey(unityTile.CanonicalTileId)));
if (!IsZinSupportedRange(targetId.Z)) return true;
//this is wrong, it feels wrong
//tile doesn't need data, only yhe visual object. why are we checking for data
if (_vectorSource.GetInstantData(targetId, out var instantData) &&
unityTile.TerrainContainer.State == TileContainerState.Final)
{
if(!_meshGenerationUnit.IsInWork(targetId))
{
CreateVisual(targetId, instantData);
}
}
return false;
}
public virtual bool RetainTiles(HashSet<CanonicalTileId> retainedTiles, Dictionary<UnwrappedTileId, UnityMapTile> activeTiles)
{
UpdateRetainedTiles(retainedTiles);
UpdateActiveTileList(activeTiles);
foreach (var tileId in _readyTiles)
{
var isRetained = _activeTiles.Contains(tileId) || _retainedTiles.Contains(tileId);
UpdateVisibilityCallbacks(tileId,isRetained);
_meshGenerationUnit.SetVisualActive(tileId, isRetained, _mapInformation);
}
_meshGenerationUnit.RetainTiles(_retainedTiles);
var isReady = _vectorSource.RetainTiles(_retainedTiles);
return isReady;
}
private void UpdateVisibilityCallbacks(CanonicalTileId tileId, bool isRetained)
{
if (isRetained && !_visibleTiles.Contains(tileId))
{
OnVectorMeshTurnVisible(tileId);
_visibleTiles.Add(tileId);
return;
}
if (!isRetained &&_visibleTiles.Contains(tileId))
{
OnVectorMeshTurnInvisible(tileId);
_visibleTiles.Remove(tileId);
}
}
private void UpdateActiveTileList(Dictionary<UnwrappedTileId, UnityMapTile> activeTiles)
{
_activeTiles.Clear();
foreach (var mapTile in activeTiles)
{
_activeTiles.Add(GetTargetTileId(mapTile.Key.Canonical));
}
}
public virtual void UpdatePositioning(IMapInformation information)
{
foreach (var tileId in _readyTiles)
{
var isRetained = _activeTiles.Contains(tileId) || _retainedTiles.Contains(tileId);
if (isRetained)
{
_meshGenerationUnit.UpdateForView(tileId, information);
}
}
}
public virtual void OnDestroy()
{
_meshGenerationUnit.OnDestroy();
}
public void ReloadTile(CanonicalTileId tile)
{
var targetId = GetTargetTileId(tile);
if (_readyTiles.Contains(targetId) && _vectorSource.GetInstantData(targetId, out var instantData))
{
ClearDisposedDataVisual(targetId);
CreateVisual(targetId, instantData);
}
}
public IEnumerable<CanonicalTileId> GetReadyTiles()
{
return _readyTiles;
}
public bool TryGetLayerVisualizer(string name, out IVectorLayerVisualizer visualizer)
{
return _meshGenerationUnit.TryGetLayerVisualizer(name, out visualizer);
}
public IEnumerable<CanonicalTileId> GetDataId(IEnumerable<CanonicalTileId> tileIdList)
{
return tileIdList.Select(GetTargetTileId).Distinct();
}
//COROUTINE METHODS only used in initialization so far
#region coroutines
public IEnumerator LoadAndProcessTileCoroutine(CanonicalTileId tile)
{
VectorData tileData = null;
yield return _vectorSource.LoadTileCoroutine(tile, data => tileData = data);
if (tileData != null)
{
yield return CreateVisualCoroutine(tile, tileData);
}
}
public virtual IEnumerator LoadTileData(CanonicalTileId tileId, Action<MapboxTileData> callback = null)
{
yield return _vectorSource.LoadTileCoroutine(tileId, callback);
}
public virtual IEnumerator ProcessTileData(CanonicalTileId tileId)
{
if (_vectorSource.GetInstantData(tileId, out var data))
{
yield return CreateVisualCoroutine(tileId, data);
}
}
public virtual IEnumerator LoadTiles(IEnumerable<CanonicalTileId> tiles)
{
//this section loaded all data first and started processing once they are all loaded
//commented this out and replaced it with the section below
//new version loads and processes the data per tile so process doesn't wait for all tiles to load
//performance difference is almost non-existent, second version felt more correct
//---
// List<VectorData> loadedTiles = null;
// yield return _vectorSource.LoadTilesCoroutine(GetTargetTileId(tiles), (result) => { loadedTiles = result; });
// var visualGenerations = loadedTiles.Select(x => CreateVisualCoroutine(x.TileId, x));
// yield return visualGenerations.WaitForAll();
//---
var targetTileIds = new HashSet<CanonicalTileId>();
foreach (var tile in tiles)
{
var targetId = GetTargetTileId(tile);
if (IsZinSupportedRange(targetId.Z))
{
targetTileIds.Add(targetId);
}
}
//we calculate the targetTileIds first and then start the process because multiple tiles targeting same
//vector parent tile will cause problems inside the LoadAndProcessTileCoroutine method
yield return targetTileIds.Select(LoadAndProcessTileCoroutine).WaitForAll();
}
public IEnumerable<IEnumerator> GetTileCoverCoroutines(IEnumerable<CanonicalTileId> tiles)
{
var targetTiles = tiles.Where(x => IsZinSupportedRange(x.Z)).Select(GetTargetTileId).Distinct();
return targetTiles.Select(x => LoadAndProcessTileCoroutine(x));
}
#endregion
private bool IsZinSupportedRange(int targetZ)
{
return _vectorModuleSettings.RejectTilesOutsideZoom.x <= targetZ && _vectorModuleSettings.RejectTilesOutsideZoom.y >= targetZ && _vectorSource.IsZinSupportedRange(targetZ);
}
private void UpdateRetainedTiles(HashSet<CanonicalTileId> retainedTiles)
{
_retainedTiles.Clear();
foreach (var tileId in retainedTiles)
{
var targetId = GetTargetTileId(tileId);
if (IsZinSupportedRange(targetId.Z))
{
if(targetId.Z < _vectorModuleSettings.RejectTilesOutsideZoom.x)
continue;
_retainedTiles.Add(targetId);
}
if (!_readyTiles.Contains(targetId))
{
for (int i = targetId.Z; i >= _vectorModuleSettings.RejectTilesOutsideZoom.x; i--)
{
targetId = targetId.Parent;
if (_readyTiles.Contains(targetId))
{
_retainedTiles.Add(targetId);
break;
}
}
}
}
}
private CanonicalTileId GetTargetTileId(CanonicalTileId tileId)
{
var maxZoom = _vectorModuleSettings.DataSettings.ClampDataLevelToMax;
if (tileId.Z >= maxZoom)
{
return tileId.Z > maxZoom
? tileId.ParentAt(maxZoom)
: tileId;
}
else
{
return tileId;
}
}
private IEnumerable<CanonicalTileId> GetTargetTileId(IEnumerable<CanonicalTileId> tileIdList)
{
return tileIdList.Select(GetTargetTileId).ToList();
}
private void CreateVisual(CanonicalTileId tileId, VectorData vectorData, Action<MeshGenerationTaskResult> callback = null)
{
if (_readyTiles.Contains(tileId))
{
callback?.Invoke(new MeshGenerationTaskResult(TaskResultType.Success));
}
else if (!_meshGenerationUnit.IsInWork(vectorData.TileId))
{
_meshGenerationUnit.MeshGeneration(vectorData, (result =>
{
if (result != null)
{
switch (result.ResultType)
{
case TaskResultType.Success:
_readyTiles.Add(tileId);
_meshGenerationUnit.UpdateForView(tileId, _mapInformation);
UpdateVisibilityCallbacks(tileId, true);
OnVectorMeshCreated(vectorData.TileId, result.GeneratedObjects);
break;
case TaskResultType.DataProcessingFailure:
_vectorSource.InvalidateData(vectorData.TileId);
Debug.Log(result.ExceptionsAsString);
break;
case TaskResultType.Cancelled:
{
if (result.GeneratedObjects != null)
{
foreach (var gameObject in result.GeneratedObjects)
{
GameObject.Destroy(gameObject);
}
}
break;
}
}
}
callback?.Invoke(result);
}));
}
}
private IEnumerator CreateVisualCoroutine(CanonicalTileId tileId, VectorData vectorData, Action<MeshGenerationTaskResult> callback = null)
{
var isMeshGenDone = false;
CreateVisual(tileId, vectorData, (result) =>
{
isMeshGenDone = true;
callback?.Invoke(result);
});
while (!isMeshGenDone)
{
yield return null;
}
}
private void ClearDisposedDataVisual(CanonicalTileId tileId)
{
_readyTiles.Remove(tileId);
_meshGenerationUnit.ClearDisposedDataVisual(tileId);
OnVectorMeshDestroyed(tileId);
}
public Action<CanonicalTileId, IEnumerable<GameObject>> OnVectorMeshCreated = (_, _) => {};
public Action<CanonicalTileId> OnVectorMeshDestroyed = _ => {};
public Action<CanonicalTileId> OnVectorMeshTurnVisible = _ => {};
public Action<CanonicalTileId> OnVectorMeshTurnInvisible = _ => {};
}
}