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server_mapbase.vpc
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106 lines (99 loc) · 4.01 KB
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//-----------------------------------------------------------------------------
// SERVER_MAPBASE.VPC
//
// Project Base Script
//-----------------------------------------------------------------------------
$Include "$SRCDIR\game\server\server_mapbase_hl2.vpc" [$HL2||$EPISODIC||$HL2MP]
$Include "$SRCDIR\game\server\server_mapbase_tf.vpc" [$TF]
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;ASW_PROJECTED_TEXTURES;DYNAMIC_RTT_SHADOWS;GLOWS_ENABLE"
$PreprocessorDefinitions "$BASE;MAPBASE_VSCRIPT" [$MAPBASE_VSCRIPT]
$PreprocessorDefinitions "$BASE;NEW_RESPONSE_SYSTEM" [$NEW_RESPONSE_SYSTEM]
}
}
$Project
{
$Folder "Source Files"
{
$File "logic_random_outputs.cpp"
$File "point_entity_finder.cpp"
$File "env_projectedtexture.h"
$File "env_global_light.cpp"
$File "skyboxswapper.cpp"
$File "env_instructor_hint.cpp"
$File "postprocesscontroller.cpp"
$File "postprocesscontroller.h"
$File "env_dof_controller.cpp"
$File "env_dof_controller.h"
$File "logic_playmovie.cpp"
$File "movie_display.cpp"
$File "fogvolume.cpp"
$File "fogvolume.h"
$File "ai_expresserfollowup.cpp" [$NEW_RESPONSE_SYSTEM]
$File "ai_speechqueue.cpp" [$NEW_RESPONSE_SYSTEM]
$File "ai_speechqueue.h" [$NEW_RESPONSE_SYSTEM]
$Folder "Mapbase"
{
$File "$SRCDIR\game\shared\mapbase\mapbase_shared.cpp"
$File "$SRCDIR\game\shared\mapbase\mapbase_usermessages.cpp"
$File "$SRCDIR\game\shared\mapbase\mapbase_rpc.cpp"
$File "$SRCDIR\game\shared\mapbase\mapbase_game_log.cpp"
$File "$SRCDIR\game\shared\mapbase\mapbase_mp_saverestore.cpp" [$HL2MP||$TF]
$File "$SRCDIR\game\shared\mapbase\mapbase_mp_saverestore.h" [$HL2MP||$TF]
$File "$SRCDIR\game\shared\mapbase\MapEdit.cpp"
$File "$SRCDIR\game\shared\mapbase\MapEdit.h"
$File "$SRCDIR\game\shared\mapbase\matchers.cpp"
$File "$SRCDIR\game\shared\mapbase\matchers.h"
$File "$SRCDIR\game\shared\mapbase\game_timer.cpp"
$File "$SRCDIR\game\shared\mapbase\game_timer.h"
$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.h" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_singletons.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_singletons.h" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_consts_shared.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_consts_weapons.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.h" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\logic_script_client.cpp" [$MAPBASE_VSCRIPT]
$File "mapbase\ai_monitor.cpp"
$File "mapbase\ai_weaponmodifier.cpp"
$File "mapbase\choreosentence.cpp"
$File "mapbase\choreosentence.h"
$File "mapbase\custom_weapon_factory.cpp"
$File "mapbase\custom_weapon_factory.h"
$File "mapbase\closecaption_entity.cpp"
$File "mapbase\datadesc_mod.cpp"
$File "mapbase\datadesc_mod.h"
$File "mapbase\expandedrs_combine.h"
$File "mapbase\func_clientclip.cpp"
$File "mapbase\func_fake_worldportal.cpp"
$File "mapbase\GlobalStrings.cpp"
$File "mapbase\GlobalStrings.h"
$File "mapbase\logic_externaldata.cpp"
$File "mapbase\logic_skill.cpp"
$File "mapbase\logic_substring.cpp"
$File "mapbase\point_advanced_finder.cpp"
$File "mapbase\point_copy_size.cpp"
$File "mapbase\point_damageinfo.cpp"
$File "mapbase\point_entity_replace.cpp"
//$File "mapbase\point_physics_control.cpp" // Backlogged
$File "mapbase\point_projectile.cpp"
$File "mapbase\point_radiation_source.cpp"
$File "mapbase\point_glow.cpp"
$File "mapbase\SystemConvarMod.cpp"
$File "mapbase\SystemConvarMod.h"
$File "mapbase\variant_tools.h"
$File "mapbase\vgui_text_display.cpp"
$File "mapbase\point_event.cpp"
$File "mapbase\logic_register_activator.cpp"
}
}
$Folder "Link Libraries"
{
$Lib "vscript" [$MAPBASE_VSCRIPT]
$Lib "responserules" [$NEW_RESPONSE_SYSTEM]
}
}