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client_mapbase_hl2.vpc
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41 lines (38 loc) · 1.16 KB
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//-----------------------------------------------------------------------------
// CLIENT_MAPBASE_HL2.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Project
{
$Folder "Source Files"
{
$Folder "Mapbase"
{
$File "$SRCDIR\game\shared\mapbase\mapbase_playeranimstate.cpp"
$File "$SRCDIR\game\shared\mapbase\mapbase_playeranimstate.h"
$File "$SRCDIR\game\shared\mapbase\protagonist_system.cpp"
$File "$SRCDIR\game\shared\mapbase\protagonist_system.h"
$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT]
$File "mapbase\c_weapon_custom_hl2.cpp"
$File "mapbase\hud_generic_timer.cpp"
}
$Folder "HL2 DLL"
{
// Original stunstick files are conditional'd out in the HL2 VPCs
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h"
// Rendertargets implementation for HL2
$File "hl2\rendertargets.cpp"
$File "hl2\rendertargets.h"
}
$Folder "HL2MP"
{
$Folder "Weapons"
{
$File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_slam.h"
}
}
}
}