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vectorString.asm
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453 lines (436 loc) · 19.6 KB
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; bank 2
include "abc.i"
if IS_VIA_FAULTY_RESISTENT = 1
;
; .......................................................................................................
;
Draw_VLpMe macro
start\?
LDa 1,X ;Get next coordinate pair
STA <VIA_port_a ;Send Y to A/D
clrb
stb <VIA_port_b ;Enable mux
LDA ,X ;Get pattern byte?
incb
stb <VIA_port_b ;Disable mux
LDb 2,X ;Get next coordinate pair
STB <VIA_port_a ;Send X to A/D
STA <VIA_shift_reg ;Store pattern in shift register
CLR <VIA_t1_cnt_hi ;Clear T1H
LEAX 3,X ;Advance to next point in list
LDb #$40 ;B-reg = T1 interrupt bit
LDA ,X ;Get next pattern byte
LF425\? BITB <VIA_int_flags ;Wait for T1 to time out
BEQ LF425\?
; NOP 2 ;Wait a moment more
CLR <VIA_shift_reg ;Clear shift register (blank output)
tsta
BLE start\? ;Go back if high bit of pattern is set
endm
;
; .......................................................................................................
;
Draw_VLpMe_split macro
lda ,x+
beq doMove\?
doDraw\?
LDD ,X ;Get next coordinate pair
STA <VIA_port_a ;Send Y to A/D
clra
sta <VIA_port_b ;Enable mux
inca
sta <VIA_port_b ;Disable mux
deca
STB <VIA_port_a ;Send X to A/D
DEC <VIA_shift_reg ;Store pattern in shift register
sta <VIA_t1_cnt_hi ;Clear T1H
LEAX 2,X ;Advance to next point in list
LDb #$40 ;B-reg = T1 interrupt bit
lda ,x+
beq willMove\?
bpl willEnd\?
willDraw\?
clra
LF425_1\? BITB <VIA_int_flags ;Wait for T1 to time out
beq LF425_1\?
sta <VIA_shift_reg ;Clear shift register (blank output)
bra doDraw\?
willMove\?
LF425_2\? BITB <VIA_int_flags ;Wait for T1 to time out
BEQ LF425_2\?
sta <VIA_shift_reg ;Clear shift register (blank output)
doMove\?
LDD ,X ;Get next coordinate pair
STA <VIA_port_a ;Send Y to A/D
clra
sta <VIA_port_b ;Enable mux
inca
sta <VIA_port_b ;Disable mux
deca
STB <VIA_port_a ;Send X to A/D
STA <VIA_t1_cnt_hi ;Clear T1H
LEAX 2,X ;Advance to next point in list
LDb #$40 ;B-reg = T1 interrupt bit
lda ,x+
beq willMove2\?
bpl willEnd\?
willDraw2\?
LF425_3\? BITB <VIA_int_flags ;Wait for T1 to time out
beq LF425_3\?
bra doDraw\?
willMove2\?
LF425_4\? BITB <VIA_int_flags ;Wait for T1 to time out
beq LF425_4\?
bra doMove\?
willEnd\?
clra
LF425_5\? BITB <VIA_int_flags ;Wait for T1 to time out
BEQ LF425_5\?
sta <VIA_shift_reg ;Clear shift register (blank output)
endm
;
; .....................................................
;
calibrateString
ldd #$8100
std <VIA_port_b
deca
sta <VIA_port_b
ldb >calibrationValueString
lda additionalFlags
anda #%00000001
bne buzzVectrexString21
lda #$82
std <VIA_port_b
ldd #$83FF
stb <VIA_port_a
sta <VIA_port_b
rts
;
; .....................................................
;
Draw_VLp_lessGap7o macro
LDD 1,X ;Get next coordinate pair
tst ,x
bne shiftOn2\?
shiftOff\?
clr <VIA_shift_reg
STA <VIA_port_a ;Send Y to A/D
clra
sta <VIA_port_b ;Enable mux
inca
sta <VIA_port_b ;Disable mux
STB <VIA_port_a ;Send X to A/D
deca
STa <VIA_t1_cnt_hi ;Clear T1H
LEAX 3,X ;Advance to next point in list
tst ,X ;Get next pattern byte
bgt macroEnd\?
LDD 1,X ;Get next coordinate pair
shiftOn\?
clr <VIA_shift_reg
shiftOn2\?
STA <VIA_port_a ;Send Y to A/D
clra
sta <VIA_port_b ;Enable mux
deca
nop 2
sta <VIA_port_b ;Disable mux
LDA #%11111111 ;,X ;Get pattern byte
STB <VIA_port_a ;Send X to A/D
ldb #0
STB <VIA_t1_cnt_hi ;Clear T1H
STA <VIA_shift_reg ;Store pattern in shift register
LEAX 3,X ;Advance to next point in list
LDD 1,X ;Get next coordinate pair
tst ,X
bmi shiftOn\?
beq shiftOff\?
macroEnd\?
STB <VIA_shift_reg ;Clear shift register (blank output)
endm
;
; .....................................................
;
else
;
; .....................................................
;
Draw_VLpMe macro
start\?
LDD 1,X ;Get next coordinate pair
STA <VIA_port_a ;Send Y to A/D
CLR <VIA_port_b ;Enable mux
LDA ,X ;Get pattern byte?
INC <VIA_port_b ;Disable mux
STB <VIA_port_a ;Send X to A/D
STA <VIA_shift_reg ;Store pattern in shift register
CLR <VIA_t1_cnt_hi ;Clear T1H
LEAX 3,X ;Advance to next point in list
LDb #$40 ;B-reg = T1 interrupt bit
LDA ,X ;Get next pattern byte
LF425\? BITB <VIA_int_flags ;Wait for T1 to time out
BEQ LF425\?
; NOP 2 ;Wait a moment more
CLR <VIA_shift_reg ;Clear shift register (blank output)
tsta
BLE start\? ;Go back if high bit of pattern is set
endm
;
; .....................................................
;
Draw_VLpMe_split macro
lda ,x+
beq doMove\?
doDraw\?
LDD ,X ;Get next coordinate pair
STA <VIA_port_a ;Send Y to A/D
clra
sta <VIA_port_b ;Enable mux
INC <VIA_port_b ;Disable mux
STB <VIA_port_a ;Send X to A/D
DEC <VIA_shift_reg ;Store pattern in shift register
sta <VIA_t1_cnt_hi ;Clear T1H
LEAX 2,X ;Advance to next point in list
LDb #$40 ;B-reg = T1 interrupt bit
lda ,x+
beq willMove\?
bpl willEnd\?
willDraw\?
clra
LF425_1\? BITB <VIA_int_flags ;Wait for T1 to time out
beq LF425_1\?
sta <VIA_shift_reg ;Clear shift register (blank output)
bra doDraw\?
willMove\?
LF425_2\? BITB <VIA_int_flags ;Wait for T1 to time out
BEQ LF425_2\?
sta <VIA_shift_reg ;Clear shift register (blank output)
doMove\?
LDD ,X ;Get next coordinate pair
STA <VIA_port_a ;Send Y to A/D
clra
sta <VIA_port_b ;Enable mux
INC <VIA_port_b ;Disable mux
STB <VIA_port_a ;Send X to A/D
STA <VIA_t1_cnt_hi ;Clear T1H
LEAX 2,X ;Advance to next point in list
LDb #$40 ;B-reg = T1 interrupt bit
lda ,x+
beq willMove2\?
bpl willEnd\?
willDraw2\?
LF425_3\? BITB <VIA_int_flags ;Wait for T1 to time out
beq LF425_3\?
bra doDraw\?
willMove2\?
LF425_4\? BITB <VIA_int_flags ;Wait for T1 to time out
beq LF425_4\?
bra doMove\?
willEnd\?
clra
LF425_5\? BITB <VIA_int_flags ;Wait for T1 to time out
BEQ LF425_5\?
sta <VIA_shift_reg ;Clear shift register (blank output)
endm
;
; .....................................................
;
calibrateString
ldd #$8100
std <VIA_port_b
dec <VIA_port_b
ldb >calibrationValueString
lda additionalFlags
anda #%00000001
bne buzzVectrexString21
lda #$82
std <VIA_port_b
ldd #$83FF
stb <VIA_port_a
sta <VIA_port_b
rts
;
; .....................................................
;
Draw_VLp_lessGap7o macro
LDD 1,X ;Get next coordinate pair
tst ,x
bne shiftOn2\?
shiftOff\?
clr <VIA_shift_reg
STA <VIA_port_a ;Send Y to A/D
clra
sta <VIA_port_b ;Enable mux
inca
sta <VIA_port_b ;Disable mux
STB <VIA_port_a ;Send X to A/D
deca
STa <VIA_t1_cnt_hi ;Clear T1H
LEAX 3,X ;Advance to next point in list
tst ,X ;Get next pattern byte
bgt macroEnd\?
LDD 1,X ;Get next coordinate pair
shiftOn\?
clr <VIA_shift_reg
shiftOn2\?
STA <VIA_port_a ;Send Y to A/D
CLR <VIA_port_b ;Enable mux
LDA #%11111111 ;,X ;Get pattern byte
INC <VIA_port_b ;Disable mux
STB <VIA_port_a ;Send X to A/D
ldb #0
STB <VIA_t1_cnt_hi ;Clear T1H
STA <VIA_shift_reg ;Store pattern in shift register
LEAX 3,X ;Advance to next point in list
LDD 1,X ;Get next coordinate pair
tst ,X
bmi shiftOn\?
beq shiftOff\?
macroEnd\?
STB <VIA_shift_reg ;Clear shift register (blank output)
endm
;
; .....................................................
;
endif
;
; .....................................................
;
buzzVectrexString21
lda #$82
std <VIA_port_b
ldd #$83FF ; 2 cycles
stb <VIA_port_a
nop 2
sta <VIA_port_b
rts
;
; .......................................................................................................
;
; print string (list)
; in gameScale positioning scale
; in stringScale vector scale
; in U pointer to string struct (posy,posx, text,$80) - end with 0,0 = y,x
; starts with zeroing
; no end zeroing!
printVectorStringList
_ZERO_VECTOR_BEAM
printVectorStringListNonZero
; calibrate Text
ldd #$8100
std <VIA_port_b
deca
sta <VIA_port_b
ldb >calibrationValueString
lda additionalFlags
anda #%00000001
bne buzzVectrexString
lda #$82
std <VIA_port_b
ldd #$83FF ; 2 cycles
stb <VIA_port_a
sta <VIA_port_b
bra doneCalibrateString
buzzVectrexString
lda #$82
std <VIA_port_b
ldd #$83FF ; 2 cycles
stb <VIA_port_a
nop 2
sta <VIA_port_b
doneCalibrateString
; calibrate Text
lda gameScale
sta VIA_t1_cnt_lo
ldd ,u++
MY_MOVE_TO_D_START ;jsr Moveto_d
lda stringScale
sta VIA_t1_cnt_lo
MY_MOVE_TO_A_END
bsr printVectorString
ldd ,u
bne printVectorStringList
endOfStringPrinting
rts
;
; .....................................................
;
printVectorStringList2
_ZERO_VECTOR_BEAM
; calibrate Text
ldd #$8100
std <VIA_port_b
deca
sta <VIA_port_b
ldb >calibrationValueString
lda additionalFlags
anda #%00000001
bne buzzVectrexString2
lda #$82
std <VIA_port_b
ldd #$83FF ; 2 cycles
stb <VIA_port_a
sta <VIA_port_b
bra doneCalibrateString2
buzzVectrexString2
lda #$82
std <VIA_port_b
ldd #$83FF ; 2 cycles
stb <VIA_port_a
nop 2
sta <VIA_port_b
doneCalibrateString2
; calibrate Text
lda gameScale
sta VIA_t1_cnt_lo
ldd ,u++
if IS_VIA_FAULTY_RESISTENT = 1
jsr my_Moveto_d ; Moveto_d
else
JSR Moveto_d
endif
lda stringScale
sta VIA_t1_cnt_lo
bsr printVectorString2
ldd ,u
bne printVectorStringList2
donePrintVectorString2
rts
;
; .....................................................
;
; prints HERE
; string in U
; as Vector string
; scal set beforehand
donePrintVectorString
rts
printVectorString
ldy #Alphabet-64 ; font starts at 32, *2 because of 16 bit pointer
nextLetter:
ldb ,u+
bmi donePrintVectorString
clra
lslb
ldx d,y
Draw_VLp_lessGap
bra nextLetter
donePrintVectorString3
rts
;
; .....................................................
;
printVectorString2
ldy #Alphabet-64 ; font starts at 32, *2 because of 16 bit pointer
nextLetter2:
ldb ,u+
bmi donePrintVectorString3
clra
lslb
ldx d,y
Draw_VLp_lessGap2
bra nextLetter2
;
; .....................................................
;