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clsMenu.h
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174 lines (106 loc) · 3.91 KB
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#pragma once
#include <iostream>
#include <vector>
#include "Core/MenuComponents/clsEasyMenuHeader.h"
#include "Core/MenuComponents/clsEasyMenuFooter.h"
#include "Core/MenuComponents/clsEasyMenuItem.h"
#include "Core/GeneralHelpers/clsStringHelpers.h"
class clsMenu {
std::string _MenuLabel {"Easy Menu"};
std::vector<EasyMenuComponents::clsEasyMenuItem> _vItems {};
EasyMenuComponents::clsEasyMenuHeader _MenuHeader {};
EasyMenuComponents::clsEasyMenuFooter _MenuFooter {};
public:
// Creates an empty menu
clsMenu(){}
static clsMenu GetDefaultMenu(const std::string& Label){
clsMenu DefaultMenu;
DefaultMenu._MenuLabel = Label;
DefaultMenu.SetMenuHeader(EasyMenuComponents::clsEasyMenuHeader::GetDefaultHeader(DefaultMenu._MenuLabel));
DefaultMenu.SetMenuFooter(EasyMenuComponents::clsEasyMenuFooter::GetDefaultFooter());
return DefaultMenu;
}
void SetMenuHeader(const EasyMenuComponents::clsEasyMenuHeader& Header){
_MenuHeader = Header;
}
const EasyMenuComponents::clsEasyMenuHeader& GetMenuHeader() const { return _MenuHeader; }
void SetMenuFooter(const EasyMenuComponents::clsEasyMenuFooter& Footer){
_MenuFooter = Footer;
}
const EasyMenuComponents::clsEasyMenuFooter& GetMenuFooter() const { return _MenuFooter; }
const std::vector<EasyMenuComponents::clsEasyMenuItem>& GetVItems() const { return _vItems; }
// this won't affect the label shown in the default header
void SetMenuLabel(const std::string& Label){
_MenuLabel = Label;
}
std::string GetMenuLabel() const { return _MenuLabel; }
void AddItem(const std::string& Label, bool Active = true, bool Visible = true){
_vItems.emplace_back(Label, Active, Visible);
}
// ItemNumber starting from 1
bool UpdateItem(size_t ItemNumber, const std::string& Label, bool Active = true, bool Visible = true){
// Make it index suitable
ItemNumber--;
if (ItemNumber >= _vItems.size()) return false;
_vItems.at(ItemNumber) = EasyMenuComponents::clsEasyMenuItem(Label, Active, Visible);
return true;
}
// ItemNumber starting from 1
bool RemoveItem(size_t ItemNumber){
// Make it index suitable
ItemNumber--;
if (ItemNumber >= _vItems.size()) return false;
_vItems.erase(_vItems.begin() + ItemNumber);
return true;
}
// ItemNumber starting from 1
bool SetVisibility(size_t ItemNumber, bool Visible){
// Make it index suitable
ItemNumber--;
if (ItemNumber >= _vItems.size()) return false;
_vItems.at(ItemNumber).SetVisibility(Visible);
return true;
}
// ItemNumber starting from 1
bool SetActivity(size_t ItemNumber, bool Active){
// Make it index suitable
ItemNumber--;
if (ItemNumber >= _vItems.size()) return false;
_vItems.at(ItemNumber).SetActivity(Active);
return true;
}
void ClearItems(){
_vItems.clear();
}
void ClearHeader(){
_MenuHeader.ClearLines();
}
void ClearFooter(){
_MenuFooter.ClearLines();
}
void ClearMenu(){
ClearHeader();
ClearItems();
ClearFooter();
}
size_t GetNumberOfItems() const
{
return _vItems.size();
}
bool IsEmpty() const{
return _vItems.empty();
}
// this has time complixity of O(n)
bool CheckIfThereIsNavigableItems() const{
for (const EasyMenuComponents::clsEasyMenuItem& Item : _vItems)
if (Item.IsActive() && Item.IsVisible())
return true;
return false;
}
const EasyMenuComponents::clsEasyMenuItem& GetItem(size_t Index) const{
return _vItems.at(Index);
}
bool IsItemNumberInMenu(unsigned int ItemNumber) const {
return ItemNumber < _vItems.size();
}
};