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ambientColor

  • Data type: RGB floats
  • What is it for: Controlling the color of emulated ambient light
  • Use when: You want to emulate ambient color other than white in MakeHuman
  • Implemented in MakeSkin: no
  • Makes visible difference in blender: no
  • Makes visible difference in makehuman: yes (in some specific shaders)

In MakeHuman, different forms of light sources are emulated by specifying a color to add to drawn objects. For general ambient light, you can specify a color by using ambientColor.

As this is only for emulating light in MakeHuman, it has no effect on exported objects.

Example

This will set a red ambient color:

ambientColor 1.0 0.0 0.0