- Data type: RGB floats
- What is it for: Controlling the color of emulated ambient light
- Use when: You want to emulate ambient color other than white in MakeHuman
- Implemented in MakeSkin: no
- Makes visible difference in blender: no
- Makes visible difference in makehuman: yes (in some specific shaders)
In MakeHuman, different forms of light sources are emulated by specifying a color to add to drawn objects. For general ambient light, you can specify a color by using ambientColor.
As this is only for emulating light in MakeHuman, it has no effect on exported objects.
This will set a red ambient color:
ambientColor 1.0 0.0 0.0