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RtcVideoSource.cs
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using System;
using UnityEngine;
using LiveKit.Proto;
using LiveKit.Internal;
using UnityEngine.Rendering;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using LiveKit.Internal.FFIClients.Requests;
using System.Collections;
namespace LiveKit
{
public abstract class RtcVideoSource : IRtcSource, IDisposable
{
public enum VideoStreamSource
{
Texture = 0,
Screen = 1,
Camera = 2
}
internal FfiHandle Handle { get; set; }
public abstract int GetWidth();
public abstract int GetHeight();
protected abstract VideoRotation GetVideoRotation();
public delegate void TextureReceiveDelegate(Texture2D tex2d);
/// Called when we receive a new texture (first texture or the resolution changed)
public event TextureReceiveDelegate TextureReceived;
protected Texture2D _previewTexture;
protected NativeArray<byte> _captureBuffer;
protected VideoStreamSource _sourceType;
protected VideoBufferType _bufferType;
protected VideoSourceInfo _info;
protected bool _reading = false;
protected bool _requestPending = false;
protected bool _disposed = false;
protected bool _playing = false;
private bool _muted = false;
public override bool Muted => _muted;
protected RtcVideoSource(VideoStreamSource sourceType, VideoBufferType bufferType)
{
_sourceType = sourceType;
_bufferType = bufferType;
Handle = null;
}
protected void Init()
{
if (Handle == null)
{
using var request = FFIBridge.Instance.NewRequest<NewVideoSourceRequest>();
var newVideoSource = request.request;
newVideoSource.Resolution = request.TempResource<VideoSourceResolution>();
newVideoSource.Resolution.Width = (uint)GetWidth();
newVideoSource.Resolution.Height = (uint)GetHeight();
newVideoSource.Type = VideoSourceType.VideoSourceNative;
using var response = request.Send();
FfiResponse res = response;
_info = res.NewVideoSource.Source.Info;
Handle = FfiHandle.FromOwnedHandle(res.NewVideoSource.Source.Handle);
}
}
protected TextureFormat GetTextureFormat(VideoBufferType type)
{
switch (type)
{
case VideoBufferType.Rgba:
return TextureFormat.RGBA32;
case VideoBufferType.Argb:
return TextureFormat.ARGB32;
case VideoBufferType.Bgra:
return TextureFormat.BGRA32;
case VideoBufferType.Rgb24:
return TextureFormat.RGB24;
default:
throw new NotImplementedException("TODO: Add TextureFormat support for type: " + type);
}
}
protected VideoBufferType GetVideoBufferType(TextureFormat type)
{
switch (type)
{
case TextureFormat.RGBA32:
return VideoBufferType.Rgba;
case TextureFormat.ARGB32:
return VideoBufferType.Argb;
case TextureFormat.BGRA32:
return VideoBufferType.Bgra;
case TextureFormat.RGB24:
return VideoBufferType.Rgb24;
default:
throw new NotImplementedException("TODO: Add TextureFormat support for type: " + type);
}
}
protected int GetStrideForBuffer(VideoBufferType type)
{
switch (type)
{
case VideoBufferType.Rgba:
case VideoBufferType.Argb:
case VideoBufferType.Bgra:
return 4;
case VideoBufferType.Rgb24:
return 3;
default:
throw new NotImplementedException("TODO: Add stride support for type: " + type);
}
}
public virtual void Start()
{
Stop();
_playing = true;
}
public virtual void Stop()
{
_playing = false;
}
public IEnumerator Update()
{
while (_playing)
{
yield return null;
if (_disposed) break;
var textureChanged = ReadBuffer();
if (textureChanged)
TextureReceived?.Invoke(_previewTexture);
if (_muted)continue;
SendFrame();
}
yield break;
}
public override void SetMute(bool muted)
{
_muted = muted;
}
protected abstract bool ReadBuffer();
protected virtual bool SendFrame()
{
var result = _requestPending && !_disposed;
if (result)
{
var buffer = new VideoBufferInfo();
unsafe
{
buffer.DataPtr = (ulong)NativeArrayUnsafeUtility.GetUnsafePtr(_captureBuffer);
}
buffer.Type = _bufferType;
buffer.Stride = (uint)GetWidth() * (uint)GetStrideForBuffer(_bufferType);
buffer.Width = (uint)GetWidth();
buffer.Height = (uint)GetHeight();
// Send the frame to WebRTC
using var request = FFIBridge.Instance.NewRequest<CaptureVideoFrameRequest>();
var capture = request.request;
capture.SourceHandle = (ulong)Handle.DangerousGetHandle();
capture.Rotation = GetVideoRotation();
var now = DateTimeOffset.UtcNow;
capture.TimestampUs = now.ToUnixTimeMilliseconds() * 1000 + (now.Ticks % TimeSpan.TicksPerMillisecond) / 10;
capture.Buffer = buffer;
using var response = request.Send();
_reading = false;
_requestPending = false;
}
return result;
}
protected void OnReadback(AsyncGPUReadbackRequest req)
{
if (!req.hasError)
{
_requestPending = true;
}
else
{
Utils.Error("GPU Read Back on Video Source Failed: " + req.ToString());
_reading = false;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (_disposed) return;
if (_previewTexture != null)
UnityEngine.Object.Destroy(_previewTexture);
if (_captureBuffer.IsCreated)
{
Debug.Log("Disposing capture buffer");
_captureBuffer.Dispose();
}
_disposed = true;
}
~RtcVideoSource()
{
Dispose(false);
}
}
}