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window_manager_windows.cpp
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141 lines (114 loc) · 3.56 KB
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#include <windows.h>
#include <dwmapi.h>
#include <iostream>
#include <vector>
#include <map>
#include <memory>
#include "../../window_manager.h"
#include "../../window.h"
#pragma comment(lib, "dwmapi.lib")
namespace nativeapi {
// Private implementation for Windows (stub for now)
class WindowManager::WindowManagerImpl {
public:
WindowManagerImpl(WindowManager* manager) : manager_(manager) {}
~WindowManagerImpl() {}
void SetupEventMonitoring() {
// TODO: Implement Windows-specific event monitoring
}
void CleanupEventMonitoring() {
// TODO: Implement Windows-specific cleanup
}
private:
WindowManager* manager_;
};
WindowManager::WindowManager() : impl_(std::make_unique<WindowManagerImpl>(this)) {
SetupEventMonitoring();
}
WindowManager::~WindowManager() {
CleanupEventMonitoring();
}
void WindowManager::SetupEventMonitoring() {
impl_->SetupEventMonitoring();
}
void WindowManager::CleanupEventMonitoring() {
impl_->CleanupEventMonitoring();
}
void WindowManager::DispatchWindowEvent(const Event& event) {
event_dispatcher_.DispatchSync(event);
}
std::shared_ptr<Window> WindowManager::Get(WindowID id) {
auto it = windows_.find(id);
if (it != windows_.end()) {
return it->second;
}
// Check if the window still exists
HWND hwnd = reinterpret_cast<HWND>(id);
if (IsWindow(hwnd)) {
auto window = std::make_shared<Window>(hwnd);
windows_[id] = window;
return window;
}
return nullptr;
}
// Callback function for EnumWindows
BOOL CALLBACK EnumWindowsProc(HWND hwnd, LPARAM lParam) {
std::vector<HWND>* windows = reinterpret_cast<std::vector<HWND>*>(lParam);
// Only include visible windows that are not tool windows
if (IsWindowVisible(hwnd)) {
LONG_PTR exStyle = GetWindowLongPtr(hwnd, GWL_EXSTYLE);
if (!(exStyle & WS_EX_TOOLWINDOW)) {
// Check if window has a title
wchar_t title[256];
if (GetWindowText(hwnd, title, sizeof(title) / sizeof(wchar_t)) > 0) {
windows->push_back(hwnd);
}
}
}
return TRUE;
}
std::vector<std::shared_ptr<Window>> WindowManager::GetAll() {
std::vector<std::shared_ptr<Window>> result;
std::vector<HWND> windowHandles;
// Enumerate all top-level windows
EnumWindows(EnumWindowsProc, reinterpret_cast<LPARAM>(&windowHandles));
for (HWND hwnd : windowHandles) {
WindowID windowId = reinterpret_cast<WindowID>(hwnd);
// Check if we already have this window
auto it = windows_.find(windowId);
if (it == windows_.end()) {
auto window = std::make_shared<Window>(hwnd);
windows_[windowId] = window;
}
if (auto window = windows_[windowId]) {
result.push_back(window);
}
}
return result;
}
std::shared_ptr<Window> WindowManager::Create(const WindowOptions& options) {
// TODO: Implement Windows window creation
// For now, return nullptr as this is a stub implementation
return nullptr;
}
bool WindowManager::Destroy(WindowID id) {
auto it = windows_.find(id);
if (it != windows_.end()) {
HWND hwnd = reinterpret_cast<HWND>(id);
if (IsWindow(hwnd)) {
DestroyWindow(hwnd);
}
windows_.erase(it);
return true;
}
return false;
}
std::shared_ptr<Window> WindowManager::GetCurrent() {
HWND hwnd = GetForegroundWindow();
if (hwnd) {
WindowID windowId = reinterpret_cast<WindowID>(hwnd);
return Get(windowId);
}
return nullptr;
}
} // namespace nativeapi