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docs(sessions): awwwards-grade experience design for chat sessions
Companion to levelcode-chat-sessions-design.md (the persistence spine). Where the spine keeps the UI 'classic, minimal', this specs the experience layer: the Sessions panel + rich session cards (activity sparkline, files-touched chips, state pills), a keyboard-first fuzzy switcher, search over what a session DID (files/commands, not just titles), the resume shared-element morph, the honest summarize-to-fit sheet, fork-a-session, and the motion/ a11y/theming system — grounded in the shipped 'classic' (--cc-*) tokens and tested via the same static-invariant approach as the rest of the webview. Competitive target: beat Copilot's dropdown and Cursor's title-only list. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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