Background
Part of #315
A very simple way to get this going is:
{
"scene_name": "Simple Scene Example",
"entities": [
{
"name": "Damaged Helmet",
"id": 0,
"model": "damaged_helmet.glb",
"transform": {
"translation": [0.0, 1.4, 0.0],
"scale": [1.0, 1.0, 1.0],
"rotation": [0.0, 90.0, 0.0], // yes, euler degrees
}
}
]
}
Background
Part of #315
A very simple way to get this going is: