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Sound.js
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166 lines (162 loc) · 4.17 KB
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class Sound {
/**
* Constructor for Sound.
*/
constructor() {
setTimeout(() => {
let audio = new Audio();
let player = new CPlayer();
player.init(Sound.SONG);
// Using only 4 instruments. This saves a bit of space.
player.generate();
player.generate();
player.generate();
audio.src = URL.createObjectURL(new Blob([player.createWave()], {type: "audio/wav"}));
// This is background music, so we set it to loop and turn the volume down a bit.
audio.loop = true;
audio.volume = 1.0;
audio.playbackRate = 0.8;
this.song = audio;
}, 1);
}
/**
* Starts playing the game music.
*/
playSong() {
this.song.play();
}
/**
* This is background music, composed on and generated by the SoundBox.
*/
static SONG = {
songData: [
{ // Instrument 2
i: [
0, // OSC1_WAVEFORM
0, // OSC1_VOL
140, // OSC1_SEMI
0, // OSC1_XENV
0, // OSC2_WAVEFORM
0, // OSC2_VOL
140, // OSC2_SEMI
0, // OSC2_DETUNE
0, // OSC2_XENV
255, // NOISE_VOL
158, // ENV_ATTACK
158, // ENV_SUSTAIN
158, // ENV_RELEASE
0, // ARP_CHORD
0, // ARP_SPEED
0, // LFO_WAVEFORM
51, // LFO_AMT
2, // LFO_FREQ
1, // LFO_FX_FREQ
2, // FX_FILTER
58, // FX_FREQ
239, // FX_RESONANCE
0, // FX_DIST
32, // FX_DRIVE
88, // FX_PAN_AMT
1, // FX_PAN_FREQ
157, // FX_DELAY_AMT
2 // FX_DELAY_TIME
],
// Patterns
p: [,,,,1,,2,,1,,2,,1,,2,,1,,2],
// Columns
c: [
{n: [132],
f: []},
{n: [128],
f: []}
]
},
{ // Instrument 3
i: [
0, // OSC1_WAVEFORM
109, // OSC1_VOL
116, // OSC1_SEMI
1, // OSC1_XENV
0, // OSC2_WAVEFORM
107, // OSC2_VOL
116, // OSC2_SEMI
0, // OSC2_DETUNE
1, // OSC2_XENV
0, // NOISE_VOL
4, // ENV_ATTACK
6, // ENV_SUSTAIN
35, // ENV_RELEASE
0, // ARP_CHORD
0, // ARP_SPEED
0, // LFO_WAVEFORM
0, // LFO_AMT
0, // LFO_FREQ
0, // LFO_FX_FREQ
2, // FX_FILTER
14, // FX_FREQ
0, // FX_RESONANCE
0, // FX_DIST
32, // FX_DRIVE
0, // FX_PAN_AMT
0, // FX_PAN_FREQ
0, // FX_DELAY_AMT
0 // FX_DELAY_TIME
],
// Patterns
p: [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
// Columns
c: [
{n: [147,,,,,,147,,,,,,,,,,147,,,,,,147],
f: []}
]
},
{ // Instrument 4
i: [
0, // OSC1_WAVEFORM
0, // OSC1_VOL
140, // OSC1_SEMI
0, // OSC1_XENV
0, // OSC2_WAVEFORM
0, // OSC2_VOL
140, // OSC2_SEMI
0, // OSC2_DETUNE
0, // OSC2_XENV
60, // NOISE_VOL
4, // ENV_ATTACK
10, // ENV_SUSTAIN
34, // ENV_RELEASE
0, // ARP_CHORD
0, // ARP_SPEED
0, // LFO_WAVEFORM
187, // LFO_AMT
5, // LFO_FREQ
0, // LFO_FX_FREQ
1, // FX_FILTER
239, // FX_FREQ
135, // FX_RESONANCE
0, // FX_DIST
32, // FX_DRIVE
108, // FX_PAN_AMT
5, // FX_PAN_FREQ
16, // FX_DELAY_AMT
4 // FX_DELAY_TIME
],
// Patterns
p: [,,,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,2],
// Columns
c: [
{n: [,,,,,,,,147,,,,,,,,,,,,,,,,147],
f: []},
{n: [,,,,,,,,147,,,,,,,,,,,,,,,,147,,,,,,147],
f: []},
{n: [,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,147],
f: []}
]
}
],
rowLen: 4134, // In sample lengths
patternLen: 32, // Rows per pattern
endPattern: 23, // End pattern
numChannels: 5 // Number of channels
};
}