See title.
When running the Main branch repo and launching an editor, adding a GLTF mesh, removing it, and attempting to add it again causes a 'Texture is already released' error/crash.
The web demo does not suffer from this issue, and the issue also doesn't always pop up when adding duplicate meshes and switching 1 of the duplicates from the GLTF to None and back.
If it's not reproducible from the current main branch, let me know and I'll try to show an example.
See title.
When running the Main branch repo and launching an editor, adding a GLTF mesh, removing it, and attempting to add it again causes a 'Texture is already released' error/crash.
The web demo does not suffer from this issue, and the issue also doesn't always pop up when adding duplicate meshes and switching 1 of the duplicates from the GLTF to None and back.
If it's not reproducible from the current main branch, let me know and I'll try to show an example.