|
| 1 | +require("data") |
| 2 | + |
| 3 | +function describe_location() |
| 4 | + local room = rooms[player.location] |
| 5 | + print("\n" .. room.desc) |
| 6 | + if room.enemy then |
| 7 | + print("Enemy spotted: " .. room.enemy.name) |
| 8 | + end |
| 9 | + if room.item then |
| 10 | + print("Item here: " .. room.item.name) |
| 11 | + end |
| 12 | + print("Exits: " .. table.concat(table.keys(room.exits), ", ")) |
| 13 | +end |
| 14 | + |
| 15 | +function move(direction) |
| 16 | + local room = rooms[player.location] |
| 17 | + if room.exits[direction] then |
| 18 | + player.location = room.exits[direction] |
| 19 | + describe_location() |
| 20 | + else |
| 21 | + print("Can't go that way.") |
| 22 | + end |
| 23 | +end |
| 24 | + |
| 25 | +function pickup() |
| 26 | + local room = rooms[player.location] |
| 27 | + if room.item then |
| 28 | + table.insert(player.inventory, room.item) |
| 29 | + print("Picked up: " .. room.item.name) |
| 30 | + room.item = nil |
| 31 | + else |
| 32 | + print("Nothing to pick up here.") |
| 33 | + end |
| 34 | +end |
| 35 | + |
| 36 | +function fight() |
| 37 | + local room = rooms[player.location] |
| 38 | + if room.enemy then |
| 39 | + local enemy = room.enemy |
| 40 | + print("Fighting " .. enemy.name .. "!") |
| 41 | + while enemy.hp > 0 and player.hp > 0 do |
| 42 | + enemy.hp = enemy.hp - 5 -- fixed player attack |
| 43 | + print("Hit! " .. enemy.name .. " HP: " .. enemy.hp) |
| 44 | + if enemy.hp <= 0 then |
| 45 | + print(enemy.name .. " defeated!") |
| 46 | + room.enemy = nil |
| 47 | + break |
| 48 | + end |
| 49 | + player.hp = player.hp - enemy.attack |
| 50 | + print("Ouch! Player HP: " .. player.hp) |
| 51 | + if player.hp <= 0 then |
| 52 | + print("You died! Game Over.") |
| 53 | + os.exit() |
| 54 | + end |
| 55 | + end |
| 56 | + else |
| 57 | + print("No enemy here.") |
| 58 | + end |
| 59 | +end |
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