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CMakeLists.txt
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199 lines (169 loc) · 7.56 KB
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cmake_minimum_required(VERSION 3.24.0)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED True)
set(THIRD_PARTY_PATH "${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty")
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
include(GetProjectVersion)
get_project_version(SCREENPLAY_VERSION)
# Get build information (date, git branch, commit hash)
include(GetBuildInfo)
get_build_info()
# This must be set before project()
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES
"arm64;x86_64"
CACHE STRING "" FORCE)
endif()
project(
ScreenPlay
VERSION ${SCREENPLAY_VERSION}
DESCRIPTION "Modern, Cross Plattform, Live Wallpaper, Widgets and AppDrawer!"
HOMEPAGE_URL "https://screen-play.app/"
LANGUAGES CXX)
# Add this section after your existing find_package calls
find_package(LibArchive REQUIRED)
find_package(BZip2 REQUIRED)
find_package(LibXml2 REQUIRED)
find_package(ZLIB REQUIRED)
find_package(LibLZMA REQUIRED)
find_package(
Qt6
COMPONENTS Core
Quick
QmlPrivate
QuickControls2
Gui
Widgets
WebSockets
Svg
Xml
LinguistTools
Test)
include(QtDeploy)
# Set RPATH to find our local QCoro
if(UNIX)
set(CMAKE_SKIP_BUILD_RPATH FALSE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH "${CMAKE_BINARY_DIR}/ThirdParty/qqcoro/qcoro")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
endif()
# Only used for some custom file copy
if(WIN32)
set(VCPKG_TARGET_TRIPLET "x64-windows")
elseif(UNIX AND NOT APPLE)
set(VCPKG_TARGET_TRIPLET "x64-linux")
elseif(APPLE)
set(VCPKG_TARGET_TRIPLET "64-osx-universal") # Our own triplet for universal binaries
set(VCPKG_TARGET_ARCHITECTURE "arm64;x86_64")
endif()
# QArchive: RPATH is the runtime library search path on Unix systems that tells the dynamic linker where to look for shared libraries. By
# default, CMake builds with RPATH pointing to the build directory, then changes it during installation. Some build systems like Ninja on
# non-ELF platforms don't support this RPATH modification during install. Setting CMAKE_BUILD_WITH_INSTALL_RPATH builds directly with the
# final installation RPATH, avoiding the need to modify it later.
if(UNIX)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
endif()
set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../vcpkg")
set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_TARGET_TRIPLET}")
set(VCPKG_BIN_PATH "${VCPKG_INSTALLED_PATH}/bin")
# Godot Editor
set(GODOT_VERSION_MAJOR "4")
set(GODOT_VERSION_MINOR "5")
set(GODOT_VERSION_PATCH "")
set(GODOT_RELEASE_TYPE "stable")
# Use an if statement to check if GODOT_VERSION_PATCH is empty or not
if(GODOT_VERSION_PATCH STREQUAL "")
# If patch version is empty, don't include it and the preceding dot
set(GODOT_VERSION "v${GODOT_VERSION_MAJOR}.${GODOT_VERSION_MINOR}-${GODOT_RELEASE_TYPE}")
else()
# If patch version is not empty, include it and the preceding dot
set(GODOT_VERSION "v${GODOT_VERSION_MAJOR}.${GODOT_VERSION_MINOR}.${GODOT_VERSION_PATCH}-${GODOT_RELEASE_TYPE}")
endif()
option(QCORO_BUILD_TESTING "Build QCoro tests" OFF)
option(QCORO_BUILD_EXAMPLES "Build QCoro examples" OFF)
option(SCREENPLAY_STEAM "For FOSS distribution so we do not bundle proprietary code." ON)
option(SCREENPLAY_DEPLOY "Marks this version as an official deploy version. This version uses different import paths and other settings."
OFF)
option(SCREENPLAY_TESTS "Enables UI tests." OFF)
option(SCREENPLAY_INSTALLER "Indicates whether an installer via the Qt Installer Framework is created." OFF)
option(SCREENPLAY_GODOT "Compiles ScreenPlayGodotWallpaper." ON)
if(${SCREENPLAY_STEAM})
if(WIN32)
set(STEAM_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/Steam/win64")
set(STEAM_BINARY "steam_api64.dll")
elseif(APPLE)
set(STEAM_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/Steam/osx")
set(STEAM_BINARY "libsteam_api.dylib")
elseif(UNIX)
set(STEAM_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/Steam/linux64")
set(STEAM_BINARY "libsteam_api.so")
endif()
set(STEAM_BINARY_PATH "${STEAM_ROOT}/${STEAM_BINARY}")
endif()
# Gitlab CI has many ENV variables. We use this one to check if the current build happens inside the CI
if(DEFINED ENV{CI_COMMIT_MESSAGE})
set(GITLAB_CI true)
endif()
if(UNIX AND NOT APPLE)
# Fixes QWebEngine linker errors on Ubuntu 22.04
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
endif()
if(${SCREENPLAY_TESTS})
enable_testing()
endif()
if(UNIX AND NOT APPLE)
# Needs to be append, because we include ecm as third party on linux
set(ECM_DIR "${THIRD_PARTY_PATH}/ecm")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
list(APPEND CMAKE_MODULE_PATH "${ECM_DIR}")
list(APPEND CMAKE_MODULE_PATH "${ECM_DIR}/cmake")
endif()
add_subdirectory(ThirdParty)
add_subdirectory(CMake)
add_subdirectory(Tools)
# Note that the order is important for qt_add_qml_module DEPENDENCIES TARGET
add_subdirectory(ScreenPlayCore)
# ScreenPlay must come first, see ScreenPlay register_qt_main_deployment order
add_subdirectory(ScreenPlay)
add_subdirectory(ScreenPlaySDK)
add_subdirectory(ScreenPlayShader)
add_subdirectory(ScreenPlayWallpaper)
add_subdirectory(ScreenPlayWidget)
add_subdirectory(ScreenPlayWeather)
# Only add target SteamSDKQtEnums
add_subdirectory(ScreenPlayWorkshop/SteamSDK)
if(${SCREENPLAY_GODOT})
add_subdirectory(ScreenPlayWallpaper/Godot)
endif()
if(${SCREENPLAY_STEAM})
add_subdirectory(ScreenPlayWorkshop)
endif()
if(WIN32)
add_subdirectory(ScreenPlaySysInfo)
endif()
# Generate single deployment script after all targets are defined
generate_qt_deployment_script()
message(STATUS "[PROJECT] CMAKE_MODULE_PATH = ${CMAKE_MODULE_PATH}")
message(STATUS "[PROJECT] CMAKE_BUILD_TYPE = ${CMAKE_BUILD_TYPE}")
message(STATUS "[PROJECT] CMAKE_BINARY_DIR = ${CMAKE_BINARY_DIR}")
message(STATUS "[PROJECT] CMAKE_INSTALL_PREFIX = ${CMAKE_INSTALL_PREFIX}")
message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
message(STATUS "[PROJECT] CMAKE_VERSION = ${CMAKE_VERSION}")
message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}")
message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}")
message(STATUS "[PROJECT] QT_QML_GENERATE_QMLLS_INI = ${QT_QML_GENERATE_QMLLS_INI}")
message(STATUS "[PROJECT] QT_QML_DEBUG = ${QT_QML_DEBUG}")
message(STATUS "[PROJECT] GODOT_VERSION = ${GODOT_VERSION}")
message(STATUS "[PROJECT] GODOT_EDITOR_NAME = ${GODOT_EDITOR_NAME}")
message(STATUS "[PROJECT] SCREENPLAY_VERSION = ${SCREENPLAY_VERSION}")
message(STATUS "[OPTION] SCREENPLAY_DEPLOY = ${SCREENPLAY_DEPLOY}")
message(STATUS "[OPTION] SCREENPLAY_INSTALLER = ${SCREENPLAY_INSTALLER}")
message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
message(STATUS "[OPTION] SCREENPLAY_TESTS = ${SCREENPLAY_TESTS}")
message(STATUS "[OPTION] SCREENPLAY_GODOT = ${SCREENPLAY_GODOT}")
message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
message(STATUS "[CPP DEFINE] DEPLOY_VERSION = ${DEPLOY_VERSION}")
message(STATUS "[CPP DEFINE] SOURCE_DIR = ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "[CPP DEFINE] BUILD_DATE = ${BUILD_DATE}")