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Hi first of all, thanks a lot for creating and making your tool open source!
I tried a couple of solutions before but your architecture is my favorite so far I really enjoy how simple and clean it is!
I was working on a split-screen coop prototype and came across unity's limitation where you can't have more than 1 audio listener per scene. I know that some solutions exist out there to remedy this issue but it seems like it wouldn't be compatible with jsam's workflow.
Perhaps there would be a way to do this with a logic switch when entering split screen mode and instead of using the built in 3d spatialization, all sound channel helpers would force audio sources to be 2d and mixed them manually (left, right, volume) based on a list of virtual listeners positions and rotations.
It might be out of scope for this project but i'd be curious to know if this is a challenge you'd be interested in tackling!