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Implement a seed-based octree generator #581
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cat:enhancementenhancement/requested feature/update of existing featuresenhancement/requested feature/update of existing featuresdiff:intermediateintermediate skills requiredintermediate skills requiredfeat:octreeoctree, cube computationsoctree, cube computationsorg:help wantedI need help from someone else to fix this.I need help from someone else to fix this.org:ideajust a raw idea, without any specific planjust a raw idea, without any specific planprio:lowThis has low priority.This has low priority.
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cat:enhancementenhancement/requested feature/update of existing featuresenhancement/requested feature/update of existing featuresdiff:intermediateintermediate skills requiredintermediate skills requiredfeat:octreeoctree, cube computationsoctree, cube computationsorg:help wantedI need help from someone else to fix this.I need help from someone else to fix this.org:ideajust a raw idea, without any specific planjust a raw idea, without any specific planprio:lowThis has low priority.This has low priority.
Is your feature request related to a problem?
Currently, the random map generator creates a random octree with uniform depth. We should implement a random map generator which does not have uniform depth. Furthermore, we should have a seed-based octree generator.
Description
I can specify a seed (let's say a SHA-1 or MD5), which is used to generate a random map reproducibly. How the octree is filled is of course based on the data of the seed.
Alternatives
If we don't do this, the randomly generated maps are much less valuable.
Affected Code
The octree world code
Operating System
All
Additional Context
None