Summary
From LangeWJ on discord:
I have the game set on the main branch, I have the latest S1API.Il2Cpp.MelonLoader.dll I knocked Gophxr out (accidentally, he was calling the cops) and the next in-game day he was in Taco Ticklers right where I left him, still snoozing in/on the booth. A quick quit/restart resolved it and Gophxr was good as new. Just wanted to give you a heads up HazDS. It's a fun MOD. Thanks!
Game Version
0.4.3f3
S1API Version
2.9.9
MelonLoader Version
0.7.0
Runtime Environment
IL2CPP (Regular)
Steps to Reproduce
- Knock out custom NPC
- Sleep
- Check they are still knocked out
Expected vs Actual Behavior
NPC to be back on schedule the next day like the base game NPCs
MelonLoader Log
No response
What Have You Tried?
No response
Additional Context
No response
Pre-submission Checklist
Summary
From LangeWJ on discord:
I have the game set on the main branch, I have the latest S1API.Il2Cpp.MelonLoader.dll I knocked Gophxr out (accidentally, he was calling the cops) and the next in-game day he was in Taco Ticklers right where I left him, still snoozing in/on the booth. A quick quit/restart resolved it and Gophxr was good as new. Just wanted to give you a heads up HazDS. It's a fun MOD. Thanks!
Game Version
0.4.3f3
S1API Version
2.9.9
MelonLoader Version
0.7.0
Runtime Environment
IL2CPP (Regular)
Steps to Reproduce
Expected vs Actual Behavior
NPC to be back on schedule the next day like the base game NPCs
MelonLoader Log
No response
What Have You Tried?
No response
Additional Context
No response
Pre-submission Checklist