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local.build.props.example
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55 lines (40 loc) · 2.74 KB
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<Project>
<!--
Local development overrides for MLVScan
Copy this file to local.build.props and uncomment/edit values as needed.
This file is git-ignored and won't affect production builds.
Usage:
1. Copy this file to local.build.props
2. Uncomment and set paths for your game installation
3. Build with: dotnet build MLVScan.sln -c MelonLoader (or other config)
-->
<PropertyGroup>
<!-- ============================================ -->
<!-- MLVScan.Core Configuration -->
<!-- ============================================ -->
<!-- Use local MLVScan.Core project instead of NuGet package -->
<!-- <UseLocalMLVScanCore>true</UseLocalMLVScanCore> -->
<!-- ============================================ -->
<!-- MelonLoader Build Configuration -->
<!-- ============================================ -->
<!-- Path to MelonLoader installation (contains MelonLoader.dll, 0Harmony.dll) -->
<!-- <MelonLoaderPath>C:\Games\Schedule I\MelonLoader\net6</MelonLoaderPath> -->
<!-- Path to game's Managed folder (contains UnityEngine.CoreModule.dll) -->
<!-- <GameManagedPath>C:\Games\Schedule I\Schedule I_Data\Managed</GameManagedPath> -->
<!-- Path to deploy built DLL after build (optional) -->
<!-- <MelonPluginsPath>C:\Games\Schedule I\Plugins</MelonPluginsPath> -->
<!-- Semicolon-separated release package directories to update after build (optional) -->
<!-- <MelonLoaderReleaseCopyDirectories>C:\Releases\MLVScan Nexus\packages\MLVScan-MelonLoader\MelonLoader\Plugins;C:\Releases\MLVScan S1 Nexus\MelonLoader\Plugins;C:\Releases\MLVScan TS\Plugins</MelonLoaderReleaseCopyDirectories> -->
<!-- ============================================ -->
<!-- BepInEx Build Configuration -->
<!-- ============================================ -->
<!-- Use local BepInEx assemblies instead of NuGet packages -->
<!-- <BepInExCorePath>C:\Games\Schedule I\BepInEx\core</BepInExCorePath> -->
<!-- Path to deploy built DLL as patcher (optional) -->
<!-- <BepInExPatchersPath>C:\Games\Schedule I\BepInEx\patchers</BepInExPatchersPath> -->
<!-- Semicolon-separated release package directories to update after build (optional) -->
<!-- <BepInEx5ReleaseCopyDirectories>C:\Releases\MLVScan Nexus\packages\MLVScan-BepInEx5\BepInEx5\patchers</BepInEx5ReleaseCopyDirectories> -->
<!-- <BepInEx6MonoReleaseCopyDirectories>C:\Releases\MLVScan Nexus\packages\MLVScan-BepInEx6Mono\BepInEx6Mono\patchers</BepInEx6MonoReleaseCopyDirectories> -->
<!-- <BepInEx6IL2CPPReleaseCopyDirectories>C:\Releases\MLVScan Nexus\packages\MLVScan-BepInEx6IL2CPP\BepInEx6IL2CPP\patchers</BepInEx6IL2CPPReleaseCopyDirectories> -->
</PropertyGroup>
</Project>