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ZenGLTextureLoader.pas
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unit ZenGLTextureLoader;
{$mode objfpc}{$H+}
interface
uses
Classes,
SysUtils,
SyncObjs,
Contnrs,
NiceExceptions,
LogEntityFace,
LogEntity,
LogManager,
zgl_textures;
type
{ TTextureLoader }
TTextureLoader = class(TComponent)
public
constructor Create(const aOwner: TComponent); reintroduce;
private type
TTextureLoadQuery = record
debugNumber: integer;
fileName: string;
result : zglPTexture;
event: TSimpleEvent;
end;
PTextureLoadQuery = ^TTextureLoadQuery;
public type
ETimeout = class(Exception);
private
fDebug: boolean;
fLog: ILog;
fQueue: TQueue;
fQueueLock: TCriticalSection;
property Que: TQueue read fQueue;
property QueLock: TCriticalSection read fQueueLock;
procedure Initialize;
function AddQuery(const aFileName: string): PTextureLoadQuery;
function PopQuery: PTextureLoadQuery;
procedure DisposeQuery(var aQuery: PTextureLoadQuery);
procedure Finalize;
public const
LoadTextureTimeout = 1000 * 10;
public
property DEBUG: boolean read fDebug;
property Log: ILog read fLog;
procedure EnableDebug(const aLogManager: TLogManager);
function LoadTexture(const aFileName: string): zglPTexture;
procedure ProcessLoadTexture;
destructor Destroy; override;
end;
implementation
{ TTextureLoader }
constructor TTextureLoader.Create(const aOwner: TComponent);
begin
inherited Create(aOwner);
Initialize;
end;
procedure TTextureLoader.Initialize;
begin
fQueueLock := TCriticalSection.Create;
fQueue := TQueue.Create;
end;
function TTextureLoader.AddQuery(const aFileName: string): PTextureLoadQuery;
begin
QueLock.Enter;
New(result);
result^.fileName := aFileName;
result^.result := nil;
result^.event := TSimpleEvent.Create;
Que.Push(result);
QueLock.Leave;
end;
function TTextureLoader.PopQuery: PTextureLoadQuery;
begin
QueLock.Enter;
if Que.Count = 0 then
result := nil
else
result := PTextureLoadQuery(Que.Pop);
QueLock.Leave;
end;
procedure TTextureLoader.DisposeQuery(var aQuery: PTextureLoadQuery);
begin
FreeAndNil(aQuery^.event);
Dispose(aQuery);
aQuery := nil;
end;
procedure TTextureLoader.Finalize;
begin
FreeAndNil(fQueue);
FreeAndNil(fQueueLock);
FreeLog(fLog);
end;
procedure TTextureLoader.EnableDebug(const aLogManager: TLogManager);
begin
AssertArgumentAssigned(aLogManager, 'aLogManager');
fLog := TLog.Create(aLogManager, 'TextureLoader');
fDebug := true;
end;
function TTextureLoader.LoadTexture(const aFileName: string): zglPTexture;
var
query: PTextureLoadQuery;
waitResult: TWaitResult;
debugNumber: integer;
begin
if DEBUG then
begin
debugNumber := random(1000);
Log.Write('Creating query #' + IntToStr(debugNumber) + ': '
+ LineEnding + '"' + aFileName + '"');
end;
query := AddQuery(aFileName);
query^.debugNumber := debugNumber;
if DEBUG then
Log.Write('Now waiting #' + IntToStr(debugNumber));
waitResult := query^.event.WaitFor(LoadTextureTimeout);
if waitResult = wrTimeout then
raise ETimeout.Create(IntToStr(LoadTextureTimeout));
result := query^.result;
DisposeQuery(query);
if DEBUG then
Log.Write('Query closed #' + IntToStr(debugNumber));
end;
procedure TTextureLoader.ProcessLoadTexture;
var
query: PTextureLoadQuery;
begin
query := PopQuery;
if query = nil then
exit;
if DEBUG then
Log.Write('Processing query #' + IntToStr(query^.debugNumber));
query^.result := tex_LoadFromFile(query^.fileName);
query^.event.SetEvent;
end;
destructor TTextureLoader.Destroy;
begin
Finalize;
inherited Destroy;
end;
end.