It seems doable to manually rewrite outputs so that methods with caller attributes can redirect to original file
Said method example
public static void Trace(string module, string message, UnityEngine.Object extraInfo, [CallerMemberName] string methodName = null, [CallerFilePath] string fileName = null, [CallerLineNumber] int lineNo = -1, bool stacktrace = false)
//Original file myFile.cs - Right now rewrites leaves it as is
1203: Logger.Debug("Test", "Go here", gameObject);
//Proposed feature "Rewrite caller attributes"
1267 : Logger.Debug("Test", "Go here", gameObject, "CallerMethod", "Path/To", "myFile.cs", 1203);
This would streamline development process so one could jump back to hotreloaded files easily.
It seems doable to manually rewrite outputs so that methods with caller attributes can redirect to original file
Said method example
This would streamline development process so one could jump back to hotreloaded files easily.