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main.ts
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70 lines (60 loc) · 1.8 KB
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import triangleVertWGSL from '../../shaders/triangle.vert.wgsl';
import redFragWGSL from '../../shaders/red.frag.wgsl';
import { quitIfWebGPUNotAvailableOrMissingFeatures } from '../util';
const canvas = document.querySelector('canvas') as HTMLCanvasElement;
const adapter = await navigator.gpu?.requestAdapter({
featureLevel: 'compatibility',
});
const device = await adapter?.requestDevice();
quitIfWebGPUNotAvailableOrMissingFeatures(adapter, device);
const context = canvas.getContext('webgpu');
const devicePixelRatio = window.devicePixelRatio;
canvas.width = canvas.clientWidth * devicePixelRatio;
canvas.height = canvas.clientHeight * devicePixelRatio;
const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
context.configure({
device,
format: presentationFormat,
});
const pipeline = device.createRenderPipeline({
layout: 'auto',
vertex: {
module: device.createShaderModule({
code: triangleVertWGSL,
}),
},
fragment: {
module: device.createShaderModule({
code: redFragWGSL,
}),
targets: [
{
format: presentationFormat,
},
],
},
primitive: {
topology: 'triangle-list',
},
});
function frame() {
const commandEncoder = device.createCommandEncoder();
const textureView = context.getCurrentTexture().createView();
const renderPassDescriptor: GPURenderPassDescriptor = {
colorAttachments: [
{
view: textureView,
clearValue: [0, 0, 0, 0], // Clear to transparent
loadOp: 'clear',
storeOp: 'store',
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.setPipeline(pipeline);
passEncoder.draw(3);
passEncoder.end();
device.queue.submit([commandEncoder.finish()]);
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);