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Stresstest.hs
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149 lines (127 loc) · 4.56 KB
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{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE RecordWildCards #-}
{-
Copyright 2017 The CodeWorld Authors. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-}
import CodeWorld.Message
import System.Clock
import Data.List
import Text.Read
import Control.Monad
import qualified Data.Text as T
import qualified Data.ByteString.Char8 as BS
import qualified Network.WebSockets as WS
import Control.Concurrent
import Control.Concurrent.Async
import Control.Exception
import Options.Applicative
connect :: Config -> WS.ClientApp a -> IO a
connect Config {..} = WS.runClient hostname port path
sendClientMessage :: ClientMessage -> WS.Connection -> IO ()
sendClientMessage msg conn = WS.sendTextData conn (T.pack (show msg))
getServerMessage :: WS.Connection -> IO ServerMessage
getServerMessage conn = do
msg <- WS.receiveData conn
case readMaybe (T.unpack msg) of
Just msg -> return msg
Nothing -> fail "Invalid server message"
joinGame :: Config -> GameId -> IO [ServerMessage]
joinGame config gid = do
connect config $ \conn -> do
sendClientMessage (JoinGame gid sig) conn
JoinedAs _ _ <- getServerMessage conn
waitForStart config conn
waitForStart :: Config -> WS.Connection -> IO [ServerMessage]
waitForStart config conn = go
where
go = do
m <- getServerMessage conn
case m of
Started {} -> playGame config conn
_ -> go
playGame :: Config -> WS.Connection -> IO [ServerMessage]
playGame config conn = do
forkIO $ sendMessages config conn
getAllMessages config conn
sendMessages :: Config -> WS.Connection -> IO ()
sendMessages config conn = do
forM_ [1..events config] $ \n -> do
sendClientMessage (InEvent (show n)) conn
getAllMessages :: Config -> WS.Connection -> IO [ServerMessage]
getAllMessages config conn =
replicateM (nrequests config) (getServerMessage conn) <*
WS.sendClose conn BS.empty
timeSpecToS ts = fromIntegral (sec ts) + fromIntegral (nsec ts) * 1E-9
data Config = Config
{ clients :: Int
, events :: Int
, hostname :: String
, port :: Int
, path :: String
}
opts = info (helper <*> config)
( fullDesc
<> progDesc "CodeWorld gameserver stresstest client"
<> header "codeword-game-stresstest - a stresstest for codeworld-gameserver")
where
config :: Parser Config
config = Config
<$> option auto
( long "clients"
<> short 'c'
<> showDefault
<> metavar "N"
<> value 3
<> help "Number of clients (>=1)" )
<*> option auto
( long "events"
<> short 'e'
<> showDefault
<> metavar "M"
<> value 100
<> help "Number of events every client should send" )
<*> strOption
( long "hostname"
<> showDefault
<> value "0.0.0.0"
<> metavar "HOSTNAME"
<> help "Hostname" )
<*> option auto
( long "port"
<> showDefault
<> metavar "PORT"
<> value 9160
<> help "Port" )
<*> strOption
( long "path"
<> showDefault
<> metavar "PATH"
<> value "gameserver"
<> help "Path" )
main = do
config <- execParser opts
start <- getTime Monotonic
connect config $ \conn -> do
sendClientMessage (NewGame (clients config) sig) conn
JoinedAs 0 gid <- getServerMessage conn
results <- mapConcurrently id $
waitForStart config conn : replicate (clients config - 1) (joinGame config gid)
end <- getTime Monotonic
let consistent = all (== head results) (tail results)
if consistent then putStrLn "All clients got consistent data."
else putStrLn "The clients got different results!"
putStrLn $ "Events sent: " ++ show (nrequests config)
putStrLn $ "Running time was: " ++ show (timeSpecToS (end-start) * 1000) ++ "ms"
putStrLn $ "Requests per second: " ++ show (fromIntegral (nrequests config) / timeSpecToS (end-start))
sig :: BS.ByteString
sig = BS.pack "DemoGame"
nrequests config = clients config * events config