Commit 71b58cd
Fix feedback loop in ImageTest.SourceRenderbufferTargetTexture*
This test would make a renderbuffer as an EGLImage source and a texture
as the target. It would then try to verify the data in the texture by
sampling but the renderbuffer was currently bound to the framebuffer
creating a feedback loop.
Bug: angleproject:418022112
Change-Id: I456eb541c84d98d99e6b8d8be817ce67d7b1d519
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6556610
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>1 parent 6518078 commit 71b58cd
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