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BufferBindingMask in VertexArray::onBufferChanged are same buffer
The bufferBiningMask bits received from VertexArray::onBufferChanged()
must point to the same buffer, in case of one buffer is bound to
multiple binding points. We can do some minor optimization here when we
loop the BufferBindingMask bits: We only need to calculate hasConflict
once when we call updateCachedTransformFeedbackBindingValidation().
Bug: b/433331119
Change-Id: I9f7cfa543deb46cd369915293b97f5d3122e1708
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6826782
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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