Skip to content

Renaming the scene has no effect on the "select scene" window of the "instantiate" button. #114835

@Saulo-de-Souza

Description

@Saulo-de-Souza

Tested versions

  • Reproducible in v4.6.beta3.official [76dda5c]

System information

Windows 11 - Godot Engine v4.6.beta3.official.76dda5c6c - https://godotengine.org D3D12 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3070

Issue description

When I rename any scene and try to instantiate it in the main scene, the old name remains, and if I click confirm, it gives the error shown in the video below.
The renamed scene only applies the changes if I reload the project or if I search for the name in the search bar.

2-2.mp4

Steps to reproduce

Create the main scene. Create another scene. Rename the scene that is not the main scene and try to instantiate it within the main scene. The old name remains, and if you try to instantiate it, an error occurs.

Minimal reproduction project (MRP)

I used to send projects online. I'm sorry, but starting today I will no longer share files from my PC to the internet for security reasons; however, this example is easy to reproduce.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    Status

    Done

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions