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Document AudioEffectPanner pan law #11594
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area:class referenceIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryenhancementtopic:audio
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area:class referenceIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryenhancementtopic:audio
Your Godot version: 4.5
Issue description: The exact behavior of AudioEffectPanner is underspecified. Different audio systems like DAWs and mixing consoles pan differently, in a way that's usually summarized by a "pan law". I believe (not 100% sure) that the current AudioEffectPanner behavior is equivalent to a -6.02dB pan law, and the documentation could usefully mention the fact.
URL to the documentation page (if already existing): https://docs.godotengine.org/en/stable/classes/class_audioeffectpanner.html
(related: godotengine/godot-proposals#13983)
[see my later comment; there's something to document here but the "pan law" isn't the best framing]