Skip to content

Document AudioEffectPanner pan law #11594

@pshaughn

Description

@pshaughn

Your Godot version: 4.5

Issue description: The exact behavior of AudioEffectPanner is underspecified. Different audio systems like DAWs and mixing consoles pan differently, in a way that's usually summarized by a "pan law". I believe (not 100% sure) that the current AudioEffectPanner behavior is equivalent to a -6.02dB pan law, and the documentation could usefully mention the fact.

URL to the documentation page (if already existing): https://docs.godotengine.org/en/stable/classes/class_audioeffectpanner.html

(related: godotengine/godot-proposals#13983)

[see my later comment; there's something to document here but the "pan law" isn't the best framing]

Metadata

Metadata

Assignees

No one assigned

    Labels

    area:class referenceIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryenhancementtopic:audio

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions