"AudioSample",
"AudioSamplePlayback",
"Compositor",
"CompositorEffect",
"GraphEdit",
"GraphElement",
"GraphFrame",
"GraphNode",
"NavigationAgent2D",
"NavigationAgent3D",
"NavigationLink2D",
"NavigationLink3D",
"NavigationMesh",
"NavigationMeshSourceGeometryData2D",
"NavigationMeshSourceGeometryData3D",
"NavigationObstacle2D",
"NavigationObstacle3D",
"NavigationPathQueryParameters2D",
"NavigationPathQueryParameters3D",
"NavigationPathQueryResult2D",
"NavigationPathQueryResult3D",
"NavigationPolygon",
"NavigationRegion2D",
"NavigationRegion3D",
"NavigationServer2D",
"NavigationServer3D",
"Parallax2D",
"SkeletonModification2D",
"SkeletonModification2DCCDIK",
"SkeletonModification2DFABRIK",
"SkeletonModification2DJiggle",
"SkeletonModification2DLookAt",
"SkeletonModification2DPhysicalBones",
"SkeletonModification2DStackHolder",
"SkeletonModification2DTwoBoneIK",
"SkeletonModificationStack2D",
"StreamPeerGZIP",
"XRBodyModifier3D",
"XRBodyTracker",
"XRFaceModifier3D",
"XRFaceTracker",
Back in June of 2024 docs were informing if given class was gated behind feature or not:
image from 19.06.2024
Nowadays they don't do so despite the fact that given classes are still gated behind said feature:
image from 13.05.2025
https://godot-rust.github.io/docs/gdext/master/godot/classes/struct.NavigationAgent2D.html
list of experimental classes