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Releases: githubawn/GeneralsGameCode

weekly-2026-02-05

06 Feb 00:01
292c755

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Changelog

  • Partial fix: terrain/water extents work for unlimited zoom, but guard mode shadow is missing
  • feat(lanapi): Add LANAPI function to find LAN game with host IP address (TheSuperHackers#2249)
  • fix(update): Extend the height of the USA Particle Cannon laser beam for enormous camera heights (TheSuperHackers#2220)
  • tweak(pathfinder): Add audio event and message to announce pathfinding failover (TheSuperHackers#2242)
  • refactor(audio): Replace AudioManager's loseFocus/regainFocus with reason-based mute/unmute functions (TheSuperHackers#2236)
  • fix(update): Fix value initialization of ProjectileStreamUpdate::m_projectileIDs (TheSuperHackers#2248)
  • fix(draw): Replace ParticleSystem pointers with ParticleSystemID for safe particle lookups in W3DTrankDraw, W3DTankTruckDraw, W3DTruckDraw (TheSuperHackers#2235)
  • refactor(draw): Simplify particle effects code in W3DTankDraw, W3DTankTruckDraw, W3DTruckDraw (TheSuperHackers#2235)
  • feat(version): Add functions to get Git short hash string (TheSuperHackers#2243)
  • refactor(lanapi): Make LANMessage accessible in LANAPI (TheSuperHackers#2241)
  • fix(draw): Fix illogical dirt effect update code in W3DTruckDraw::doDrawModule(), W3DTankTruckDraw::doDrawModule() (TheSuperHackers#2234)
  • refactor(view): Simplify Clip Planes related code in W3DView::setCameraTransform() (TheSuperHackers#2232)
  • refactor(view): Simplify position code in W3DView::buildCameraTransform() (TheSuperHackers#2232)
  • refactor(view): Simplify Real Zoom Cam related code (TheSuperHackers#2232)
  • refactor(view): Consolidate duplicate terrain render update logic into new function W3DView::updateTerrain() (TheSuperHackers#2232)
  • refactor(view): Simplify zoom adjustment code in W3DView::update() (TheSuperHackers#2232)
  • refactor(view): Split View::setAngleAndPitchToDefault into 2 separate functions (TheSuperHackers#2232)
  • refactor(view): Improve functions, variables, comments in View, W3DView (TheSuperHackers#2232)
  • refactor(view): Remove unused functions in View class (TheSuperHackers#2232)
  • docs: Fix spelling errors in Core, GameEngineDevice, Libraries, Tools comments (2) (TheSuperHackers#2147)
  • docs: Fix spelling errors in GeneralsMD/Code/GameEngine comments (2) (TheSuperHackers#2146)
  • docs: Fix spelling errors in Generals/Code/GameEngine comments (2) (TheSuperHackers#2145)
  • perf(particlesys): Optimize angleBetween() in Particle System (TheSuperHackers#2218)
  • perf(particlesys): Reduce cost of ParticleSystemManager::findParticleSystem() by 80% (TheSuperHackers#2217)
  • fix(shadow): Fix crash by initializing debris shadow name to an empty string (TheSuperHackers#2221)
  • bugfix(gui): Fix game window animation movements to scale with display resolution (TheSuperHackers#2210)
  • bugfix(aigroup): GLA Battle Bus can now respond to attack commands while in bunkered form (TheSuperHackers#2213)
  • fix(display): Polish the camera debug text in W3DDisplay::gatherDebugStats() (TheSuperHackers#2230)
  • fix(radar): Always keep Radar View Box in sync with the actual Camera View (TheSuperHackers#2229)
  • refactor(basetype): Implement new functions Region3D::setFromPointsNoZ, Region3D::setFromPoints (TheSuperHackers#2228)
  • fix(camera): Apply misc code type and comment fixes (TheSuperHackers#2227)
  • unify(w3ddraw): Move W3D Draw files to Core (TheSuperHackers#2225)
  • unify(w3ddraw): Merge W3DModelDraw, W3DDependencyModelDraw code (TheSuperHackers#2225)
  • bugfix(pathfinder): Fix some pinched cells being changed to impassable cells in internal_classifyObjectFootprint() (TheSuperHackers#2222)
  • build(debug): Add CMake option RTS_DEBUG_CHEATS to enable debug cheats in release builds (TheSuperHackers#1842)
  • tweak(jetaiupdate): Defer offensive commands for parked jets without ammo (TheSuperHackers#2174)