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WWCommon.h
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54 lines (48 loc) · 1.82 KB
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 TheSuperHackers
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "refcount.h"
#include "STLUtils.h"
#include "stringex.h"
#include <Utility/stdio_adapter.h>
#ifndef SAFE_RELEASE
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=nullptr; } }
#endif
// This macro serves as a general way to determine the number of elements within an array.
#ifndef ARRAY_SIZE
#if defined(_MSC_VER) && _MSC_VER < 1300
#define ARRAY_SIZE(arr) (sizeof(arr) / sizeof(arr[0]))
#else
template <typename Type, size_t Size> char (*ArraySizeHelper(Type(&)[Size]))[Size];
#define ARRAY_SIZE(arr) sizeof(*ArraySizeHelper(arr))
#endif
#endif // ARRAY_SIZE
enum
{
// TheSuperHackers @info The original WWSync was 33 ms, ~30 fps, integer.
// Changing this will require tweaking all Drawable code that concerns the ww3d time step, including locomotion physics.
WWSyncPerSecond = 30,
WWSyncMilliseconds = 1000 / WWSyncPerSecond,
};
#if defined(_MSC_VER) && _MSC_VER < 1300
typedef unsigned MemValueType;
typedef long Interlocked32; // To use with Interlocked functions
#else
typedef unsigned long long MemValueType;
typedef volatile long Interlocked32; // To use with Interlocked functions
#endif