You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: content/posts/blender-year-two/index.md
+6-6Lines changed: 6 additions & 6 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -34,14 +34,14 @@ I recreated my [Hacking Device ](https://gamingrobot.art/artwork/hacking-device)
34
34
35
35
I was struggling to get my NPR shaders from the Hacking Device render to work well on interior scenes. These were my attempts at doing cutaways as an alternative. I want to revisit this technique later because I really enjoy cutaways.
36
36
37
-
{{ img(src="hab_02.webp", alt="Cutaway of hab from The Martian") }}
37
+
{{ img(src="hab_02.webp", alt="Cutaway of hab from The Martian") }}
38
38
{{ img(src="can_fixed.webp", alt="Cutaway of canister full of green goo") }}
39
39
40
40
## Chroma Corp
41
41
42
42
These were inspired by some of the [Chroma Corps](https://www.chroma-corps.com/) prompts. The harvesting machine is unfinished, but I like how the shading turned out.
43
43
44
-
{{ img(src="tree2.webp", alt="3d render of tree roots growing around a green nebula") }}
44
+
{{ img(src="tree2.webp", alt="3d render of tree roots growing around a green nebula") }}
45
45
{{ img(src="machine12.webp", alt="3d render of a harvesting machine harvesting crystals") }}
46
46
47
47
## Milling Machine
@@ -55,23 +55,23 @@ This is the Milling Machine I modeled last year combined with the NPR shaders fr
55
55
56
56
These are shader tests with the NPR shaders I refined when making the milling machine render. I really wanted to see how they worked for materials with normals, interiors, and area lights. As part of these, I modified Malt into my own line art addon, [Cider](https://github.com/gamingrobot/Cider).
57
57
58
-
{{ img(src="helm_test8.webp", alt="3d render of space helmet") }}
59
-
{{ img(src="hallway_volumebloom.webp", alt="3d render of a school hallway" link="https://www.blenderkit.com/get-blenderkit/5efda1d7-3206-4fc0-a533-af19100dccae") }}
58
+
{{ img(src="helm_test8.webp", alt="3d render of space helmet") }}
59
+
{{ img(src="hallway_volumebloom.webp", alt="3d render of a school hallway" link="https://www.blenderkit.com/get-blenderkit/5efda1d7-3206-4fc0-a533-af19100dccae") }}
60
60
{{ img(src="glasses_test.webp", alt="3d render of glasses in a case" link="https://www.blenderkit.com/get-blenderkit/864cabea-9db9-419b-ae37-2556695d2b44") }}
61
61
62
62
## Holiday Penguin
63
63
64
64
This was created in the "1 hour challenge" in the [Ctrl+Art+Del Discord](https://discord.com/invite/Vj8ceHJ3Ee).
65
65
66
-
{{ img(src="penguin03.webp", alt="3d render of a penguin christmas decoration") }}
66
+
{{ img(src="penguin03.webp", alt="3d render of a penguin christmas decoration" link="") }}
67
67
68
68
## Giant Hand
69
69
70
70
Blockout I started for a large-scale environment.
71
71
72
72
{{ img(src="hand18.webp", alt="3d blockout for large mech hand in a desert" link="") }}
73
73
74
-
## Space Shop progress
74
+
## Space Shop
75
75
76
76
More progress on my machine shop render with my NPR shaders and line art.
0 commit comments