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Copy file name to clipboardExpand all lines: backends/imgui_impl_dx10.cpp
+7-1Lines changed: 7 additions & 1 deletion
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2026-01-19: DirectX11: Added 'SamplerNearest' in ImGui_ImplDX11_RenderState. Renamed 'SamplerDefault' to 'SamplerLinear'.
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// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
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// 2025-06-11: DirectX10: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
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// 2025-05-07: DirectX10: Honor draw_data->FramebufferScale to allow for custom backends and experiment using it (consistently with other renderer backends, even though in normal condition it is not set under Windows).
Copy file name to clipboardExpand all lines: backends/imgui_impl_dx11.cpp
+7-1Lines changed: 7 additions & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -17,6 +17,7 @@
17
17
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// CHANGELOG
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19
// (minor and older changes stripped away, please see git history for details)
20
+
// 2026-01-19: DirectX11: Added 'SamplerNearest' in ImGui_ImplDX11_RenderState. Renamed 'SamplerDefault' to 'SamplerLinear'.
20
21
// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
21
22
// 2025-06-11: DirectX11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
22
23
// 2025-05-07: DirectX11: Honor draw_data->FramebufferScale to allow for custom backends and experiment using it (consistently with other renderer backends, even though in normal condition it is not set under Windows).
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